WoW lost nearly three million subs in three months

    
241
WoW

Stop me if you’ve heard this one before: Blizzard behemoth World of Warcraft loses a bunch of subscribers, the internet loses its mind, and we lose a lot of sleep policing the comments of the corresponding news article.

Activision-Blizzard’s latest earnings report says that WoW is down to 7.1 million subscribers, which is 2.9 million less than the 10 million reported at the end of 2014. Activision-Blizzard also reports downturns in net revenue and net income for the quarter ending March 31st, 2015 when compared to the same quarter in 2014.

On the plus side, net revenue from digital channels clocked in at a record $538 million, which accounts for 76 percent of total revenue.

[Source: Gamespot]
newest oldest most liked
Subscribe to:
Cyroselle
Guest
Cyroselle

That’s what I love about the mentoring in Rift. Even if I out level the content of an area, or have hit level cap prior to finishing a story arc, I can just select the lower level bracket I’d prefer playing at, and continue from there.
My avatar’s ass might even get handed to her a few times along the way!

Cyroselle
Guest
Cyroselle

Even when flight is allowed but the devs, it remains a personal choice for the player. If you hate flight, don’t fly.

Cyroselle
Guest
Cyroselle

Hell, and Anarchy Online is getting its graphics engine revamped.

Cyroselle
Guest
Cyroselle

‘Pre-approved spots’ hits the nail on the head for me. One of the principal reasons I quit before cata hit was that all class builds became pre-approved, and player agency became extinct. One of my more entertaining solo grind builds was dual-weilding petless mostly-melee Hunter.
That died, and so did my fun.

Cyroselle
Guest
Cyroselle

Same story here. Wrath was the last expansion that I paid for, played, and loved.
I’m older now, my college days are behind me and I have more entertainment funds available than ever in my life, and Acti-blizz isn’t getting any of it.

Cyroselle
Guest
Cyroselle

That was my thought. Acti-Blizz doesn’t seem to have any interest in keeping the old guard around, so the various disheartening changeds to the game, the degradation effect some of these changes have had on the server communities and outright lore retcons have been steadily driving the original customer base away.
Some of them even permenantly.

TronSheridan
Guest
TronSheridan

I left WOW (again) because the game is boring.  WoD is a VERY weak expansion.  Garrisons isolated players even more.  I miss the days when players partied up, and had to actually travel to the instance portal.  Now people just stand around their garrisons alone.  Just dumb.

borghive
Guest
borghive

I wonder how many of these subs were long time players? People assume that the 3 million that quit were just people the came back for WoD. A lot of my long time friends have all quit the game.

seemsthatway98
Guest
seemsthatway98

RicharddeLeonIII I get why they took our variety and class building. And that blame lies partially on the shoulders of players. If people weren’t so obsessed with DPS/HPS meters, and in the past badger people about not doing the ‘optimal Elitist Jerks’ build, we might not be in this situation. It doesn’t matter how much time a company puts into balancing classes, someone is always going to be ahead. But players become too obsessed with turning WoW into ‘Spreadsheet: The Game’, and it hurt other parts of the playerbase, bad. I would have done the same thing. Give everyone the same abilities, just change the animations and text. Boom, no one can complain anymore about class balance. Everyone is the same.

seemsthatway98
Guest
seemsthatway98

JudgeDavid101 I prefer the no flying in Draenor, actually.