Shroud of the Avatar maps out the next three months of updates

    
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Shroud of the Avatar maps out the next three months of updates

Did you ever see that late ’90s TV show Early Edition, where this guy got a copy of tomorrow’s newspaper a day early? Shroud of the Avatar’s detailed patch forecasting feels a bit like that, especially when the game’s developers lay out three months’ of patches in advance.

The new schedule comes in the most recent Update of the Avatar newsletter. The fun begins on July 30th, when a full wipe will usher in Release 20. It should be worth the inconvenience, as the update will include the ability to tame combat pets, a revamp of encounters, player-owned vendors, and the new player town island template.

Release 21 will follow on August 27th, bringing with it crafting skills, the combat cover system, teachable emotes, weather, regional localization, and — of course — dragons. Finally, Release 22 is tentatively slated for September 25th. This patch will start charging fees for houses, give guilds the opportunity to declare war on each other, and toss in fun toys like fishing and player music.

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Tandor Shadewalker
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Tandor Shadewalker

mindshadow Tandor Shadewalker Thanks!

mindshadow
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mindshadow

Tandor Shadewalker Player-Owned Towns do not exist in the single player offline game, so you’ll never see them on the map.  All other player-owned property lots are also non-existent, so you’ll never see them in towns.  While they haven’t finalized how those empty lots will be utilized, they’ve said the lots will either be empty for your taking (since in offline you can own whatever and as much as you like), or they’ll replace them with NPC houses you can hopefully explore instead.

For PvP, of course there won’t be any as it’s a single player offline mode.  But for pure PvP zones, such as the Shardfall PvP zones, they will add MOBs to the scene for you to fight.

And for Vendors, they are considering to “seed” the offline game with player-created gear from the online portion that was crafted post Beta.  Or they might just create random stuff.

There’s a great Q&A thread on how the offline game will work:
https://www.shroudoftheavatar.com/forum/index.php?threads/single-player-offline-unique-features.21739/

mindshadow
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mindshadow

aaxri Combat is currently their focus now, but you’re right — it still has a lot of work needed to be fun.

BigMikeyOcho
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BigMikeyOcho

Tandor Shadewalker BigMikeyOcho Because the PvP and player ownership are just one part of the game, and not the “heart” of the game. There is also an entire story written by Tracy Hickman that the players play through as well, and Shroud is just Part 1 of a planned 5 part game. Shroud of the Avatar can be treated like an MMO, which is where they are putting a lot of their efforts, but it’s not just all about the other players.

The single player is reminiscent of the old Ultima games. In the single player, house ownership becomes similar to Skyrim, where the character can purchase any house using in-game funds, including the ones that are real-money only in the multiplayer part of the game (like the big castles). The loot tables change, and also, certain NPCs in the multiplayer can become companions in the single-player.

Tandor Shadewalker
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Tandor Shadewalker

BigMikeyOcho Tandor Shadewalker I understand that. but you haven’t addressed my point. If PvP and player ownership are at the heart of the game, how does the offline or single-player game function without those features? I understand the mechanics of character/server selection, but how does the gameplay run without the core features of the game?

aaxri
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aaxri

They should completely drop all that crap until they finally make the game fun to play.
The combat is so bad that I can’t stand to play longer than getting each release hat.

BigMikeyOcho
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BigMikeyOcho

Tandor Shadewalker Simple. If you create a character for online play, then you will always need to be online to play that character, you can’t play that character offline. If you create a character to play the offline version of the game, that character can online be used offline as money acquisition and other factors are altered.

Tandor Shadewalker
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Tandor Shadewalker

I’m still unclear how PvP and player-owned towns and vendors can be at the heart of a game designed to have the option of being played off-line and in single-player mode.

Reihen
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Reihen

Benthalak That shimmering stuff is water, it looks like a lake with a little island. There is a chasm of lava to the right with two large statues guarding the entrance. Then there is the ocean coastline.
I agree though, It definitely looks rough, like they used low res art assets from the MMOs of yesterday.

Benthalak
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Benthalak

I can’t physically process that screenshot. WTF?