Crowfall sees crowd control as an important but tricky mechanic

    
19

Crowd control is a delicate and contentious topic for MMO designers, especially ones who are making PvP games. And while the Crowfall team isn’t going to ignore crowd control, it admits that whatever solution is found will cause problems even so.

To ArtCraft, crowd control is “the greatest power ever made when used to stop an enemy fleeing, [and] the worst power ever when used to stop you from fleeing.” In a new dev diary, the team shares some of its ideas for implementing crowd control so that it’s not always a frustrating experience. Reducing CC durations on repeated applications and offering players forms of retaliation are but two such thoughts.

The team also posted two behind-the-scenes videos for you to enjoy, which we’ve posted after the jump!

 

Source: Crowfall
Previous articleDestiny is going to get way better with The Taken King
Next articleTERA gets new world event, wedding chapel, and more

No posts to display

19 Comments
newest
oldest most liked
Inline Feedback
View all comments