Camelot Unchained’s website updated earlier this afternoon with Mark Jacobs‘ latest state-of-the-project post. Jacobs reminds backers and interested onlookers that CU’s current version is still an engine build rather than a “true game build,” though he praises it for its stability and says that it’s still quite fun to play around with even in this pre-beta state.
The update also contains a nod to yesterday’s animation video, a male Fir Bog character render, and a summation of how far the project as a whole has come over the past couple of years. “Today, I’m watching our backers play in an early version of that game, on a home-built engine that is currently doing some things that no MMORPG that I am aware of can do, including using PhysX on the server-side,” Jacobs enthuses.