Elite Dangerous revamps its mission system

    
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If you’re coming from a normal MMO, you might want to be careful what mission you take in Elite Dangerous. Missions that are carried out can make a significant impact — both positive and negative — on various in-game factions that a player is attempting to influence.

Missions and the progression system of Elite Dangerous will be treated to a nice overhaul with the upcoming Patch 2.1: The Engineers. Frontier said that it’s tweaking the missions system to create more of a narrative and communicate to the player what his or her actions produce. Changes with the patch include a new level of positive reputation, a revamped missions board at stations, and a clearer understanding of the consequences produced by taking on these tasks.

One other little change? Message persistence: “The final key aspect for progression is the communication within the mission itself. We’re expanding the functionality of the inbox so that messages will persist, so important or interesting messages do not get lost. This allows us to highlight the different stages in the mission more effectively and so creating a richer experience with it.”

Source: Dev update
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Damonvile
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Damonvile

I was in the same boat but for different reasons. When i first started playing the game seemed so awesome. It looked amazing and the actual flight trading and combat were all very cool. But after a few hours it became more and more clear that id seen all there really was and the actual game was incredibly shallow.

Nyphur
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Nyphur

Damonvile Nyphur I love Elite, backed it on Kickstarter and got a lot of hours into it, but I eventually became quite annoyed at the lack of persistence. I don’t expect it to have EVE-like servers and fights with hundreds of people, but there are things that aren’t persistent that really should be. You can log out and into another game mode to regenerate the mission list, or log out and in again to regenerate a combat area. The game even generates personal content for you and spawns NPCs for your missions right on top of you even when you’re in deep space.

Bluetouchpaper
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Bluetouchpaper

Tufty I doubt you will see SC get a release before 2018 at the very earliest .

Loopstah
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Loopstah

Needmoreloot This is my concern as well. The mission system is really not well designed and is bland at best and an abomination at worst. If they’re just going to built upon it instead of completely revamping it, i just don’t see that as an improvement. 
I will take EVE missioning (as lackluster as it may be) over E:D any day…

lapo
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lapo

Nordavind Tongle Horizons also has multi crew ships and fighters coming with 2.2 update, it isn’t just landing on planets.

Damonvile
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Damonvile

Nyphur lol did you just troll another space game! :)

Needmoreloot
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Needmoreloot

Being sucked into the black hole of ED for the past few weeks I’m starting to wonder if the update to missions is actually a Bolton to the current system rather than a swanky new update everyone is hoping for. It’s a moving feast for us carrion to chew on for a while at present. The talk of avatars and expressing the states of the systems as well as the updates leave the reality of the outcome as yet up in the air. I’m curious as everyone and enjoy running missions even if they are a pretty poor pay :D

I threw them the season pass cash as a tip and the hour throwing my buggy around was enough let alone the damage potions hehe

Nordavind
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Nordavind

Thank you all for your input. The game is downloading now.

Tufty
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Tufty

Whats really interesting is Elite & SC have different approaches to development & marketing  but both will offer the same features, think 2016 & 2017 really going to be a good year for spaceships

Tufty
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Tufty

Nordavind Lots, i own both Elite & Horizon, but i as i understand it the new mission system would effect both games