The Daily Grind: What MMO has the most user-unfriendly interface?

    
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Sort of like jingles.

Here’s the stunning secret about Final Fantasy XI‘s interface: It gets passed off as being horrible because it was designed for a console, but it’s still a terrible interface even without that. Full credit to the developers for doing the best they can to add in PC-based quality of life improvements over the years, but it’s still hideous and unwieldy and requires tabbing through eight pages of menus for things that most games let you do in one, if not zero.

Meanwhile, I hate to be the guy who says that WildStar‘s interface was kind of curtailed by its lack of the option to lock the camera to mouse movement, but… there it is. (I know it got added in later.) And sometimes it’s even little things, like having status bars fill or empty the wrong way, or windows you can’t resize, or how Star Wars: The Old Republic handles its split between the first and second row of the action bar. There are lots of ways that an interface can technically work but make life harder on the player.

So today, we’re turning the question over to you, dear readers. What MMO has the most user-unfriendly interface?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Selphy Nix
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Selphy Nix

Porculasalvania I do. It was… okay. You really were better off playing with a controller to make it work though…

sydh
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sydh

ZenDadaist Oh gods I forgot about TSW. It was always so damn laggy and never responsive enough to be quick about task.

sydh
Guest
sydh

NoctisGray Curious to why you think this is so ugly and unwieldy? Also being grungy is sort of the main feel of Path of Exile. A clean and bright ui would detract from the feel of the game. What about the buttons are not intuitive? You have menu for your menus. You have flask slots that “can” be click but should be used with the hotkeys. Then you have you skill line up. Again, not really buttons you actively use aside from picking the location you want a skill to be used from.

sydh
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sydh

ArbsX EVE is a great example. That game just has too much information that is or can be needed at any moment. That is one game I would love to see what people could come up with custom ui designs.

sydh
Guest
sydh

dwhisper It is far from that bad. The cursor lock is common among any of the more action type of mmo games. It’s very much needed with how much you bounce around for combat. For the other point it’s you either use menus while standing still or while auto running. Combat game menus are not exactly menu to be used mid combat.

dibstaru
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dibstaru

Final Fantasy 11 is worst ever hands down. I dunno how people on console played it. It was maddening enough on PC with loads of 3rd party tools.

dwhisper
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dwhisper

Problem is then the rest of my action keys and hotkeys are out of range as well. Just a whole lot of bad design to interaction in that game.

Sargonnax
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Sargonnax

dwhisper switch your movement from WASD to the arrow keys on the keyboard. Enter is very easy to hit from there.

ManastuUtakata
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ManastuUtakata

koryanders73 ManastuUtakata Nordavind 
Well…you certainly would be unique in that stroke. Not even the current developers would agree with you on that one. O.o

dwhisper
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dwhisper

Black Desert has some of the worst User Experience I’ve ever seen in a UI. It’s very obviously a “design by engineer” for a lot of the stuff. The cursor lock takes some getting used to, but the fact that it seems to randomly decide when to do it or undo it is jarring. The biggest crime, however, is that you have a WASD + Mouse interface that makes you have to take your hand off one or the other to hit enter and confirm so much. It’s so bad I wonder if any of their developers have ever even played the game.