The Daily Grind: What elements tend to endear classes to you in MMORPGs?

    
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The Daily Grind: What elements tend to endear classes to you in MMORPGs?

It’s not difficult to find a unifying theme through my main classes in various games. I mainline Enhancement Shaman and Retribution Paladin in World of Warcraft; I strut about with Ninja, Machinist, and Dark Knight in Final Fantasy XIV; and I cut things up with RDM/DNC and RUN/SAM in Final Fantasy XI. My mains in Star Wars: The Old Republic were a Jedi Sentinel and a Sith Assassin; I ran around as a Dervish in Guild Wars and a Thief in Guild Wars 2. I like dual-wielding, I like flexibility, I like sporting utility, and I like classes that don’t adhere to the strictest possible role selection.

We’ve talked a lot, of late, about archetypes that people don’t enjoy playing, but sometimes it’s the little things that make all the difference. It’s about little traits, like having a ranged playstyle, having a pet, or focusing heavily on casting. So today, dear readers, answer us this: What elements tend to endear classes to you? With all else being equal, do you tend to go for the class with a fire theme? The one with multiple weapons wielded? Or the one that everyone says is crazy complicated?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Zubeneschamali
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Zubeneschamali

zyrusticae Same here. One of the reasons I love PSO2 is cos of the unrestricted costumes. I am always broke when there’s a new scratch out. Blade and Soul makes me penniless, too. I love the non conventional armour situation in both games. But in other games, I choose professions based on their armour. Yes I’m vain. I gotsta look good, when I’m frying, freezing or slicing up the enemy. So I usually end up with magic or dps classes. Don’t like bulky armour.

MilitiaMasterV
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MilitiaMasterV

I’m personally a huge fan of things that increase attack speed (Speed up your animation also)/increased damage (Berzerker style) or cause bleeding effects (Gorier the better) or that build up stacks of higher damage(Like poisons or serrated blades like on one of Rift’s dual dagger builds), or things like sundering armor, that just crushes armor/makes it seem like it isn’t there.
I found SWTOR’s sniper interesting too…with the cover shield (Especially the one you could call down that basically blocked everything except the tiny slit you fired from…but it was on WAY too long of a timer…) and things like an orbital strike…and I am a huge fan of Force choking/Force lightning. (Yes. I’m Dark side mainly.)

If I have to go mage, I’m usually a mixture of fire or wind or time magic of some type. Occasionally I do illusion (Mesmer on GW2 was good fun, nothing could ever hit me…they were always punching my images and I wasn’t there.), but I don’t go out of my way to play those.

MimoTalks
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MimoTalks

For me it’s mostly a matter of mechanics: I like to play classes in which I find nice skill rotations. If there really aren’t any rotations and I have to button hunt to anticipate on situations, I’m not going to like the class. If there are one or two skill rotations I can apply on pretty much all the situations and button hunting is kept to a minimum, it’s more likely I like the class.
You could say I’m an ‘I win’ button player, but that’s a bit of an oversimplification.

zyrusticae
Guest
zyrusticae

One word: style. 
It’s the reason I love Bravers in PSO2, most classes in Blade & Soul, and Chanters in Aion (seriously, quarterstaff wielding classes need to be in waaaay more games). It’s all about looking – and feeling – as stylish as possible.

Rheem Octuris
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Rheem Octuris

I like Wizards/Mages. I prefer it to be elemental based, and to primarily focus on direct single target damage. I don’t want any heals. I don’t want any dots. I don’t want any pets. AOE’s are ok to have in a pinch but should not be the main focus. Bonus points if I can go full ice rather than a mix. I’m ok with some minor utility, like being able to open portals, but I don’t want to be a buffet attendant.

JimGriffiths
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JimGriffiths

Estranged Druid in WoW is ok but I had fun with Rogue.

Sorenthaz
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Sorenthaz

I just go with whatever I feel like.  Over the years though I’ve found myself going away from caster-oriented classes and having more fun with the in-your-face tank/melee DPS classes that can take hits and deliver hits back.

Rozyn
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Rozyn

fangGWJ That wound system is really interesting! It’s different but reminded me of EQ2’s Berserker that has an AA where if you die you get to stay alive for about a minute longer, then after that passes you just have a heart attack. It’d be funny running with a tank and think the fight went pretty well, then as they’re off to the next fight they just keel over. “Oh… your ability went off?”

Rozyn
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Rozyn

Kanbe Turn that ice to lightning and you just described the class I’m always looking for lol.

fangGWJ
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fangGWJ

TomTurtle breetoplay RIFT’s cleric has a really neat spell called dark water that is a small dot that stacks.  It is one of my favorite skills in the game aside from the mage/dominator’s channeled skill (harsh discipline?)