It’s never too early for an expansion, right? OrbusVR is still in early access, but it’s already planning its first major expansion with the upcoming OrbusVR: Reborn planned for Q1 2019. And it’s as much a reboot as an expansion; the game is updating its visuals across the board as well as doubling its playable classes to eight, including the new Bard and Shaman options.
Players can also explore new dungeons and regions and face off against improved enemy AI, which will use more advanced tactics like dodging projectiles, running for help, and coordinating attacks. There are also plans for more avatar customization, a smoother overall leveling curve, and new community events like racing your dragon pets. In short, it’s going to be a pretty big update for the game as a whole. Current players can take part in testing starting later this year, but you’ll have to wait until 2019 for the whole thing.
If you’re still figuring out what you’re going to play in Pantheon: Rise of the Fallen, you’ve gotten the last of your options revealed. The last three classes of the game have been officially revealed now: Summoner, Wizard, and Enchanter. Both Summoner and Wizard take the roles of providing utility and magical damage, while Enchanters provide far less damage but are quite good at controlling crowds.
Obviously each class has different flavor, but you probably guessed the Summoner’s basic deal from the name of the class. It involves summoning.
The last batch of classes is happily announced in the most recent newsletter from the developers, which also looks eagerly forward to starting in on the next important milestone by showing off the game’s gallery of enemies.It’s also worth noting that all of the classes planned for launch will be available starting with the next test phase, so players will have plenty of chances to try out their classes of choice… assuming they’re in the test, of course.
Very soon, players of Bless Online will get to try their hands at playing an Assassin, but why wait until the patch arrives? The latest update on Steam gives off a few more details about the new class and the new systems arriving in the game in just a couple of days. Assassins are confirmed to use light or medium armor, with daggers as their preferred weapons (of course) and bonuses applied for correctly attired Assassins. Players will also choose between stances like the Assassinate stance which increases damage from behind or the Poison stance which hits harder against poisoned targets.
Those not interested in assassination should look into the new Dominion Contract system, which allows guild leaders to bid for control of a region. Winning the bid and holding the territory for an extended period of time awards Reign Points, which can be exchanged for various useful gewgaws; however, you can also lose your spot by the sword instead of by bidding. Check out the full update for the Reign Points shopping list and more details on the bidding time periods.
Most of the classes added to TERA
after its launch have been restricted to certain races and genders, but the latest update for the game in Korea is at least expanding the options available for the Brawler. As part of the game’s summer update, players are able to make Elin Brawlers
, which operate much like the class has previously operated (lots of punching, can serve as either a tank or a damage dealer depending on player preference). So it’s a familiar class, just shorter.
There’s no word on when this is arriving on these shores, but given the game’s history it’s safe to assume that it will indeed happen. Check out the trailer just below (and yes, it says Fighter rather than Brawler; that’s the class name in Korea) and keep your eyes peeled for updates about this particular change in the future.
A big update is coming to Tree of Savior next week, introducing two new classes (with accompanying master quests and class costumes) as well as a brand-new solo dungeon and an array of changes and updates to existing areas of the game. The headliners of this patch, of course, are the new Rank 8 classes — the Pied Piper and the Exorcist. The Pied Piper, part of the Archer base-class’s progression tree, is a flutist whose melodies can control enemies and buff allies. The Exorcist, an advanced class for the Cleric, channels divine energy to “expel evil energies” and “overthrow demonic enemies,” though hopefully there’s no pea-soup vomit involved here.
The new dungeon, called Remnants of Bernice, is a solo dungeon where players at or above level 300 have 15 minutes to progress through multiple stages of monster assaults. Players will be ranked on a leaderboard based on their performances. All players will receive Keista Restoration Potions just for participating, but the top 10 players each week will be rewarded with (presumably valuable) Dimensional Incense Burners. On top of the new content, the patch will also bring changes and additions to Uphill Defense, Gemstone Feud, Guild Quests, and more. If you want to peruse the patch notes in all their glory before the update drops on Monday, July 9th, you can do so over at the game’s official site.
Want to have some fun shooting everything while you’re playing TERA
on consoles? Give the Gunner a try, then, because that’s her whole deal. Yes, the Gunner has arrived on the game’s console version, and if you’ve gotten used to playing her on the PC you’ll be happy to know that she’s very similar to her desktop incarnation. She’s a utility class with a lot of options and a very, very large gun.
If you’re reading something into that, we can assure you it’s totally unintentional.
Of course, her guns, turrets, and heavy armor give gunners the option to tank through content while blasting away enemies on the battlefield, so even if you’ve never played the game before it should be an appealing class option for console fans. Check out the trailer for the class just below, and get your trigger finger itching.
En Masse is laser-focused on its next release for TERA
. Called Hero’s Oath
, the update is slated to launch next week on June 7th, when it’ll “continue the story of intrigue and betrayal within the Valkyon Federation, culminating with players delving into the abyss to prove their true intentions.”
“Located in the Velika Outskirts surrounding the capitol city, Antaroth’s Abyss will challenge – and reward – players like never before with both normal and Hard difficulty modes available at launch. The dungeon will be the second location for players to earn in-game masks with beneficial stats, with a chance for bosses in the Hard difficulty to drop an Infinity Mask. Players will be able to upgrade their existing Stormcry gear to the next tier, named Heroic Oath, with future updates to add enchanting to and more to the set. Hero’s Oath will also introduce PvE dungeon leaderboards, which will function similar to the PvP battleground leaderboards with monthly resets to give dedicated players a shot at the top slot. The dungeon leaderboards will feature Antaroth’s Abyss (Hard Mode) and Pit of Petrax at launch, with more dungeons planned for inclusion in later updates.”
The Steam launch of Bless Online draws ever closer, and that means you’re going to need to pick a class to play. You have a choice between three different flavors of heavy armor, arrows, or spicy chipotle staff user, although the game would probably prefer that you use the correct names (Berserker, Guardian, Paladin, Ranger, and Mage). But if you don’t know much about what these various classes do, you can also check out quick descriptions of all five on the official Steam page.
Three of the five classes also get short animations, although they’re really just animated wallpapers; you can check them out just below all the same. And if you’re still considering which class you want to be, perhaps they’ll help you sort things out. Or, as mentioned, you can read the descriptions. Those are a bit meatier in terms of information.
If Allied Races show us anything, it’s that World of Warcraft is really in no danger of running out of new races to throw at us. This particular system is adding nearly twice as many new races in one expansion as we’ve had added during the entirety of the game’s lifespan thus far, there’s another one that looks to be set up for this as well (hello there, Vulpera), and there’s a deep roster of other options that people have asked to have for ages. Yes, it would take some work to retrofit Vrykul and Ogres, but considering the work going into new male orc poses, Zandalari Trolls, and Kul Tiran Humans, it is definitely not insurmountable work.
Of course, as I alluded to a while back, we sort of have a disconnect right now where we’ve got far more race options than class options. And while we’re awash in races, we seem to be in danger of running out of classes that can’t be pretty cleanly modeled by what’s already in the game. That doesn’t mean we can’t get any new classes, of course, but it’s hard to justify the inclusion of a Pirate class when we already have a Rogue spec doing everything such a class would theoretically offer. The inclusion of mechanical Hunter pets alone basically short-circuited talk about “Engineer” as a class.
Not that this means we’re out of options, of course; in fact, there’s still plenty of things left in the bank of known or reasoned class options that we can’t play just yet. So let’s talk about some of those options, and along the way I’m sure we can fit in some fun discussions about the difference between classes and hero classes.
If you’ve been playing Black Desert
in America for a while, you are not surprised to see the Musa. Heck, the Musa is downright normal at this point, he’s been flitting about for some time alongside his distaff counterpart, the Maehwa. But if you’re playing the game’s version in southeast Asia, you’ve been without either for some time. No longer; the game has just rolled out the Musa as a playable option
, with the Maehwa planned for release next week.
The game is also hosting several events for players to explore with the new class, including a leveling event and a screenshot contest. It’s not clear if these events will apply only for the Musa or will also allow new Maehwa characters to take part, but if you just can’t wait to level something new, you don’t have to regardless. And if you’ve already been playing the game’s US version and were just waiting for this to migrate over… well, here we are.
When you first choose your class in OrbusVR, you have four options. The new talent system coming to the game also gives you four tiers of option, although it’s between two specific courses of specialization. You can check out the preview for the Ranger and Warrior alongside the preview of the Musketeer and Runemage to see what exactly you’ll be picking between when the talent system is rolled out to player.
Each class has four major choices between two options. Runemages, for example, choose between Elementalist (more focused on single-target damage) and Tormentor (more focused on multi-target damage), while Rangers choose between Quick Shot (firing as fast as possible) and Snipe Shot (slow, perfectly aimed attacks). Players can mix and match if desired, though, so you have a fairly interesting set of choices ahead of you however you choose to specialize.
If you’ve rolled up a Dark Templar on Age of Conan’s newish saga server, then just know that you’re not alone. At level 80, the class is the most popular of the dozen options available for players.
Funcom shared a pie chart (the tastiest type of charts) of the level 80 class distribution on the server. There’s quite a range between the most and least popular classes, with a handful (Dark Templar, Conqueror, Tempest of Set, and Demonologist) taking over 43% of the roster. If you’re looking for an underdog to pick, the Ranger (4.43%) or Guardian (5.54%) will put you among rare company.
And while we’re on the subject of the saga server, Funcom announced that the Ivory Tower guild gets the honor of attaining a server first kill of Ethram Fal. Congrats!
There are a lot of people who are quick to complain about issues with their personal favorite jobs in Final Fantasy XIV
. No matter what job you’re playing, there are people that will eagerly point out all of the screamingly wrong things with the job whilst completely ignoring how well the jobs actually do work together. When you can seriously clear stuff with anything, someone is doing something right, and that’s why a lot of the complaints come down to “well, I don’t like it, so it’s bad.”
However, that doesn’t mean that the game’s jobs are devoid of mechanical issues. They’re pretty well balanced at the moment (not perfectly, but acceptably so), but each job does have certain mechanical issues that are probably going to need to wait until the next expansion to really be properly fixed up. So, while that next expansion is probably a bit more than a year away now (June 2019, I’d imagine), let’s take a look at the actual mechanical issues facing all 15 jobs.