Swords of Legends Online shows off its Spearmaster class


If you’re looking forward to Swords of Legends Online but want to be contrary about what sort of weaponry you use to poke at things even though the game is named after swords, may we suggest… spears? That’s the whole trick behind the Spearmaster class, the latest one to be revealed. What does it do? Well, as the name suggests, it summons constructs to repair items and sell unwanted items. No, really.

Also, it can poke stuff with a spear. We guess.

The class features two main specializations, with the melee DPS option of launching enemies into the air and disabling them or the tank option putting you at the forefront of the group with summoned shield walls. (Which also isn’t a spear, but we guess “Spears-and-shields-and-summoning-master” isn’t really catchy.) If you’re liking what you’re seeing so far in terms of class options, keep an eye out for the game’s next livestream coming on April 21st, which will supposedly cover the game’s monetization for launch.


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My honest opinion:

So I have to say I’m really looking forward to this release. I played SOLO (as Gujian Online) during the final months of Trion in 2018, as part of an evaluation process to publish it in the US (similar to ArcheAge). Obviously that didn’t work out, but I’m glad someone else is finally publishing it. I played each class to at least level 15, if not 20, and played a couple characters to the maximum available level at the time.

This game is really good. While it’s 3 years later now, and the graphics aren’t as cutting edge as they were in 2018 this is a *really* solid theme park MMO with very high production values. Zone transitions start rendering in greyscale and transition to color via an expanding sphere – these sorts of little touches impressed me.

The quest content itself, while your standard theme park fare, does have a couple that I loved – I still fondly remember the carry the cat quest, where you have to carry a scared looking cat on your shoulder. It’s not a backpack carrier like you’d expect in most MMOs (if it was even visible) it’s an actual alternate animation for your character to carry the cat, as you walk it to the quest giver. Each class has it’s own zone with some class specific quests, too, some of which are fairly amusing – the reaper gets it’s own little minion summoning game, for instance.

You’re also going to get more diverse art content than you might expect – some quests lead you off into instances with their own unique art style, used for just that quest. It had me asking myself “How can they afford to create this much art?” when I saw it.

If you like finding collectables, they’ve got a great system of little objects to find hidden throughout the world, and while I haven’t tried it – from what I’ve seen/heard they’ve got a housing system similar to dimensions in Rift now too.

My money is where my mouth is – I’ve preordered the collector’s edition and I’m really looking forward to release. If you’re looking for a new quality theme park MMO to play, I don’t think you’ll go wrong giving SOLO a try.

AR Schleicher
Formerly Lead Engineer on Rift at Trion Worlds

Hikari Kenzaki

One has to wonder at naming your MMO “SOLO”.

T h e n o n y m o u s
T h e n o n y m o u s

It actually took me a minute when I saw “SOLO” in the video to realize it was just the initials, I was like “okay, is there’s like a group spearmaster class or something?” lol.