Elder Scrolls Online elaborates on Update 30’s tweaked proc sets and champion system

    
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While Elder Scrolls Online’s Update 30 is still a little ways out, ZeniMax wants to prepare players for a couple of significant combat adjustments that will come with the patch.

The first of these involves addressing overpowered “proc sets” in PvP that are prioritizing gear over builds. The studio will be changing such gear to scale with player stats, which should (fingers crossed) “be an overall buff in PvE territory” while nerfing the proc meta in PvP.

The second change is an addition to the recently revised champion system. ZeniMax is adding new slots for support and healing as well as reducing the number of passive stars in the warfare and fitness constellations to help players get to better talents.

“With Update 30, we are continuing our dedication to this system by adding several new slotted stars for healing and support-focused builds. We also are keenly aware of the passive power this system added in the initial offering and the concerns you all have about getting optimal builds as soon as possible. To address these concerns, we are reducing the number of stages on passive stars in the Warfare and Fitness constellations by two more stages, to a maximum of 2 stages per passive star. This will greatly lower the number of points required to get to a more optimal build in both of those constellations, while also taking some of the power out of the high-end experience. We’ve also added a new and final sub-constellation (each tree can have up to 3) in the Warfare tree focused on healing, offering new slottable stars that support the healing playstyle, and added a few old favorites from the original Champion System focused on heavy and light attack damage to offer some core damage bonuses for players using their basic attacks.”

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