The Daily Grind: What sort of character options do you gravitate toward in a new MMO?

    
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Easy sell.

Look, I consider myself a simple person with straightforward tastes. Give me a new MMO and I am going to go for dual-wielding swords. I like physical classes. I like hacking things apart. I like a little bit of magic sprinkled in there, you know, as a treat. If you give me that as an option, that is what I’m going to wind up making, and if you don’t give me that option, I am going to gravitate toward the closest approximation of that option.

Sometimes this is not necessarily a good choice; there are games where my preferred character builds actually involve using stuff I would otherwise eschew or weapons that wouldn’t directly appeal to me. Heck, if I like a game enough I’ll try a bit of everything and it’s very possible for me to find something else I like more. But I know where my first instinct is in terms of gravitation. What about you? What sort of character options do you tend to opt for in a new MMO, all else being equal?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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David Goodman

I have mixed opinions on detailed character design systems. On one hand, I love being able to manipulate every part of my character’s looks.

On the downside, having a massive ton of sliders makes it very, very hard for me to make anything that actually looks good.

Class-wise, as long as it doesn’t sound stupid I don’t mind it. What classes are actually available is less important than how they are called, and I’m sure I can find something to enjoy in most games, assuming i’m into the premise of the game in the first place.

Demon of Razgriz
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Demon of Razgriz

I tend to need to make my first character look like me so skin tones and hair are important features. I need to have bald head/goatee options. Also, weapon customization is also a lie for me.

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Bruno Brito

Battlepriests.

Punk-like Battlepriests.

Inquisitorial Punk-like Battlepriests.

Androgynous Inquisitorial Punk-like Battlepriests.

That or barbarian-like/druid-like characters.

Darkesyde
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Darkesyde

Definitely rogue/assassin to start. If I can use a weapon that is a little different, a spear instead of a sword, shotgun instead of pistol. I want to use a class the wrong way, one of the first blappers in COH, nightblade tank in ESO. I may start ranged and move into melee, but never the other way around. Supports are alright as long as at the end of the day I can contribute to the fight.

Leyaa
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Leyaa

I always go with a nature archetype, if it’s available. So usually druid and/or shapeshifting classes. Sadly, it makes less of an appearance in recent games. Especially games from the East.

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Zaynara

in terms of class? has to be exotic, i want a pet class, a multi-pet class is better (think GW2 necromancer), or shapeshifting (which is rare, think WoW Druid), druid is favoritest alltime, gotta shapeshift. In terms of race? again exotic, give me human, elf, dwarf, i’m gonna be bored as all freaking snot, hyper evolved space smurf? sentient tree? big kitty? alien gnome? sure i’m freaking IN. I need /options/ on those things though, a game with 4-6 classes/playstyles is going to leave me sleepy, give me a dozen classes with several ways to build each? i’m there.

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AGx-07_162

Above all else I’m always trying to make my character as close to a [FFXI] Red Mage as possible. If the classes are too static to allow for that kind of a character then it’s whatever is the stealthiest and then the Paladin.

Damon Anderson
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Damon Anderson

Solo-ability is the first option (why mmo’s then is currently, as far as gaming, what I have been pondering, for sure there are options of course) next is my preference for a skill based over class based system, if a class based system, I like versatility and survivability.

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RimaHadley

Class-wise, my first instinct has historically been whatever pure mage archetype there is (e.g. Jedi Consular in SWTOR, Black Mage in FFXIV), although in FFXIV I ended up a Bard main and prefer Summoner and Red Mage for casters, and in ESO I went Warden because I liked the aesthetic and the lore. In terms of character creation, I always go for a nonhuman species with the lore I’m most interested in first—I’m a human in real life so that’s less interesting, and the lore provides me with a starting point for developing the character.

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Anstalt

Melee and heavy armour are my preferred aesthetic choices. Non-human too if possible.

Class / role choice, I’ll usually go for something that is challenging to play and is likely to be relatively rare. In a limited trinity system, that means I usually end up playing a tank, but if the game has better scope then I’ll aim for a support class as they tend to have more depth and are rarer.