The last thing you want to worry about when you’re playing a video game, especially an immersive one like an MMORPG, is a damn clock, right? Massively OP reader Rick thinks so — he’s not a fan of time limits (or even timer lockouts) on completing dungeons, boss fights, or other content.
“Are timers a challenge or simply a lazy dev device to make existing content re-usable?” he asks. “I personally HATE them but I know that people enjoy beating the odds and working under pressure.”
In pondering this reader mail, MOP’s Andrew pointed out that passive timers can be just as bad — like timers encountered when sending minions out to tackle away missions you never even see. That’s not even content — it’s nothing but juggling timers!
So let’s talk about the many (annoying) ways MMOs try to tie us to clocks. Do you appreciate timed content in MMOs? Is there one type you do or don’t like versus the others?