The Daily Grind: What simple tasks does your favorite MMO make unnecessarily difficult?

    
72
Not scary any more.

For the longest time, logging out of Final Fantasy XI was something of a nightmare. First, you had to get to a mog room, or else you had to wait for an extended period of time to log off (unlike other games such as World of Warcraft, you can’t just force an immediate logoff while your character stays in place longer). Then, you had to exit out of the PlayOnline Viewer, a program with the sole purpose of making you angry that you were playing the game. It was just a matter of logging on and logging off, but imagine adding two extra minutes or so to every single time you want to get offline.

Of course, I figure every game has some issues along those lines. It was always such a pain to just get your fellow players onto the bridge of your ship in Star Trek Online, and I found map waypoints in Lord of the Rings Online to be irritating to see. None of these things are complex for the player, but their simplicity makes it almost more annoying when these things are inconvenient or difficult. So what would you say? What simple tasks does your favorite MMO make unnecessarily difficult?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Reader
Fred Douglas

LOTRO: Getting gear. Essences are pixel medieval torture.

Reader
thirtymil

Logging in, if it’s ESO. The load times are just getting longer and longer.

Mind you, it’s still better than the time they had that bug where logging in took longer if you had completed a lot of quests.

Aelzen
Reader
Aelzen

Stopped playing ESO for this very reason. I’m not on a sluggish computer, I use quality SSDs, but damn, those load times. I pity anyone still forging through it using mechanical drives.

Reader
thirtymil

I’m not sure a HDD would increase the times by much, because I think it’s mostly client-server communication that’s slowing it down, and that’s exacerbated by whatever server issues they have at the moment (either heavy load due to Morrowind or something else).

SWTOR on the other hand, a SSD made all the difference to that. Texture loading using Hero engine ftw :)

Aelzen
Reader
Aelzen

mechanical hdd made all the difference for me. I was running it off an old mechanical and waiting over a minute per load. now it’s an ssd and about 30 seconds.

Reader
thirtymil

Ah, I could be wrong then :)

Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
Stormwaltz

Map markers in LotRO? Let me tell you a story. :)

I was an old school player, used to running the game without a magic UI telling you exactly where to go and what to do. Which was fine! LotRO’s NPCs and quest logs were always super-careful to give directions on where to go — “travel southwest from here, look for the circle of trees” kind of thing.

Then they added the magic UI… and the content designers got a bit lazy.

The magic UI was an option. I was used to playing without it, and ran with it off. To me, having a map that shows me exactly where to go turns an adventure into paint-by-numbers. I’m not exploring, I’m checking things off a shopping list (I know, all MMG content amounts to a checklist… let me have what immersion I can maintain). But they started writing NPCs and logs assuming “everyone” played with the magic UI on. They stopped including directions in dialogue and journals.

Worse, some quests were designed in a way that were practically non-completeable without relying on the magic UI. I vividly remember one quest in the Great River region, where I was told, “talk to this guy who’s on his way to NPC X at Camp Y.” So I ran in a straight line from the quest giver to the NPC in question. But the guy I was looking for wasn’t there, and I couldn’t speak to the NPC he was supposedly meeting.

After a half hour of combing back and forth between the start point and the objective, trying to figure out what I’d missed, I turned to Google in frustration. I found that I was supposed to veer far to the right of the straight path between the two points, and find a body hidden behind a rock, obscured by tall grass, with no campfire or other landmarks to call out the location.

Without the magic UI (or Google), that quest could only be completed by sheer happenstance.

Reader
Loyal Patron
Rottenrotny

Inventory management minigame.

The award for the most piece of crap example of this goes to…

/drum roll

FFXIV!!!!

Reader
Sorenthaz

FFXIV has god awful inventory management and storage. On top of that the cosmetic system makes little sense beyond being tedious and giving every crafting profession at least one long-standing method of making some gil off people.

In this day where pretty much every MMO uses a wardrobe or collection system with cosmetic storage, FFXIV refuses to implement similar.

Which just goes to add further annoyances with the inventory and storage problems. There’s just so much wrong with it that it seems like all of it has literally been an afterthought.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Ashfyn Ninegold

LOTRO–not auto dismounting when you’re in combat in a zone that doesn’t allow mounted combat.

Reader
Melissa McDonald

well, I think that’s a matter of opinion, because once your mount takes X amount of damage you are automatically dismounted, and have to fight.

Reader
MesaSage

If it’s a Heavy Warsteed, that can take a while.

Reader
Giannis Papadopoulos

Not necessarily difficult but “annoying” compared to other MMOs. FFXIV sell stuff to the market… Click retainer, click the talk chat, select to sell items from inventory, drag the item and then search for price.. now you want to sell from retainers inventory.. close all windows and now select the “sell from retainer inventory”.

and yes, only 20 auctions per retainer… so close this retainer and open the other one and do the process… Why not just use the market Board, click on a tab that is for sale and sell there?

Karma_Mule
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Karma_Mule

“Then, you had to exit out of the PlayOnline Viewer, a program with the sole purpose of making you angry that you were playing the game.”

Very well put, I remember the high levels of resentment that damn PlayOnline Viewer provoked in me….

One of my pet peeves these days that applies to most MMOs is not giving me the option to approve a device for login so I don’t have to always enter a username and/or password. GW2 gets this right, and I actually purchased ESO again through steam just to not have to log in every time I play. I know that is supremely lazy of me, but it felt so good just to start the game and get right to the ‘choose your character’ screen.

Oh, and ESO: give me an in-game setting to disable all those promo video snippets (for the publishing company, havoc physics, etc etc) w/o having to manually change some ini setting.

Reader
Melissa McDonald

I loathe “front end” programs that are unnecessary to actually play the game. For sure.

Reader
Fervor Bliss

Being Social.

Only being able to join one guild.
Staying in a drama guild because it is all you are allowed.
Sings “Should i stay or should i go.”

Reader
Dug From The Earth

My definition of “difficult” in an mmo often means “just a pain to do”. Knowing that, here is my list:

SWL – Having to constantly hit sprint after combat
FF14 – Giving quest items to NPCs that require them as part of the quest
FF14 – Leveling up alt classes, after you have done the main story quests
WoW – Spending artifact power on weapons (having to go back to your order hall every time you need to do this)
Marvel Heroes – Anything related to inventory management
ESO – Training mounts, especially on Alts
ESO – farming the trait you want, on the exact item you want, with the exact set you want.
Any game – that has jumping puzzles, with a control system that would be rated as an F- by any sane game reviewer. Which is pretty much 99% of mmorpgs
Any game – that requires you to group up in order to complete a series of story/quests that you have done solo 99% of the way
Any game – that requires you to split your group and do solo, when you want to play through it with a friend/partner