Blossom and Decay offers emergent narrative in an anything-goes sandbox

In the market for a full-loot, retro-themed MMO sandbox? Your specific tastes may be satiated by Blossom and Decay, an up-and-coming MMOARPG that will offer crossplay between PC and mobile platforms.

The team is designing the game so that players, not developers, provide the core content: “Instead of scripted quest-lines in the game, players fashion their own narratives through a wide set of social mechanics and external PvE pressure. The world’s story is constantly molded by its citizens. […] Everything is created and arranged by the players wherever they choose, from buildings and roads to respawn-points, quests, goods, trade and the laws of the land. Players will toil to imprint their history in this virgin world.”

In one interesting twist, the game allows for automated offline play in which a person’s character will continue to execute activities by itself.

Currently, Blossom and Decay is enjoying some additional promotion from Square-Enix Collective. The team is lobbying fans to vote for the title to gain support going forward.

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Offline playing is a feature i wish to see more, i was so impressed by the idea in Age of Wushu, to see players around doing all kind of things, the world feels alive, and they are every where, not only in the cities.

As for “anything-goes sandbox” .. i have nothing but one long sigh, cheers for 2D game.


“No, really, our game is finally going to be the one where the players don’t act like a bunch of dicks to each other…honest!”

Robert Mann

Yep. “Clan justice” is no justice. Not only will those who want to see things burn consistently charge in to ruin whatever they can, but very few people tend to sign up for reactionary guard duty.

It just doesn’t work, no matter how many times developers keep trying it.


Why couldn’t it work? It’s a matter of game design/incentives/consequences.