Lord of the Rings Online announces ‘legendary’ progression server

    
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With all of the expansions and zones added to Lord of the Rings Online over the last 11 years, it’s hard to remember a time when the MMO entire consisted only of a pocket of the world in Eriador. Now you’ll have the chance to refresh your memory with the new Legendary Worlds coming to the MMO some time this fall.

This is basically a brand-new progression server type for subscribers (lifetime or monthly) that will start players at the beginning and initially limit them to the core game (Shadows of Angmar) and its content. Every four months after that, Standing Stone Games will unlock more zones and features for the server’s community to experience together.

It should be noted that this isn’t a vanilla or classic server, as modern classes and races will be allowed and the game client will be the same as the one players use today. Also, the studio assures players elsewhere that the regular MMO will go on: “We have no intention of adjusting our frequent, regular, and active development of the non-Legendary game worlds, and have plans for them well into the future.”

Source: LOTRO. Thanks GumpsGang!

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Ashfyn Ninegold

I fail to see any benefit for this except for people who like to do group content.

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Crowe

“and the game client will be the same as the one players use today.”
Er, I was interested until that part. No 64-bit client? Don’t waste my time.

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Carebear

When Blizzard announced classic servers I immediately thought about lotro! I would love to play the Vanilla Lotro game and of course the Mines of Moria, the best expansion ever.

But not as they do it now… I want the old game back, strong mobs, no talent trees, the old classes and trait system. Also, since the new server will need Subscription why to have a shop on? It doesnt make sense.

Add to this the 4 months cycle.. its too sort period!

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draugris

If it would be a vanilla server with no shop enabled, oh i would play that a lot. But like they announced it, not interested that much.

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Sleepy

Excellent! Despite being a player since the beta, there are still a couple of classes I’ve never played. Might bite the bullet and play a brick wielder finally.

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Mike Minier

If they would fix the UI to be 4k friendly I’d hop back into LotRO in a heartbeat. Until then forget it.

Alex Js.
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Alex Js.

LOL, f that. LOTRO was extremely fun back when it was released, it was my favorite PvE MMO, not even WoW could compare to it. But that time (and ALL of those people whom I played with) has long passed, and trying to bring back that “vanilla” stuff will not bring most of those people back, including the amount of players (at best you’ll get a population “spike” for a few weeks then a rapid drop-off) and they will still be using the EXTREMELY dated engine which runs like utter shit (even on best current hardware) and looks like shit too (compared to more modern MMOs).

So yea, thanks but no thanks.

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psytic

I would be into this if they had unedited release version Moria. I remember people saying it was a blast and I always wanted to try it but I was into Warhammer Online at the time.

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Alex Malone

The Moria world building was indeed phenominal and the introduction of legendary weapons got a lot of us excited.

Unfortunately, Moria introduced trait lines. Perhaps not as restrictive as today, but still, each class basically became pidgeon-holed at endgame as you were forced down specific trees in order to be competitive.

Moria is also when Turbine doubled-down on quest hubs and solo gameplay. Visit a hub, grab 10 quests, complete 10 quests, move onto next hub. Leveling through Moria was nowhere near as enjoyable as the base game. Moria was also almost completely lacking in group content outside of instances, compared to the base game which was probably 20% group content (well, before they started revamping all the zones and removing the group content…)

Moria also introduced “radiance”. At launch, the game used horizontal progression at endgame. This meant that crit-crafted gear was roughly equivalent to the Helegrod raid set (first released raid) which was roughly equivalent to the Rift raid set (second raid). This meant that it was much easier to get into raiding, so the casual raiding scene was huge, but it also meant that success was down to player skill; you simply couldn’t outgear a raid! Radiance killed that off. Everyone at endgame was forced down a single gearing route due to this new stat, killing off individuality and killing off a lot of diversity in raids. Most importantly, it killed off about half of the raiding scene at the time.

Finally, launch version of Moria lacked significant amounts of content. Lothlorien wasn’t there at launch, nor were some of the 6 mans, but there was only 1 raid: the watcher. Whilst a fun fight, a single boss with no trash…..wasn’t the most stimulating of endgames. The multi-boss raid they added later (Dar Narzbugud?) was much more fun (though not lord of the rings-y at all!)

My personal opinion is that Isenguard was the best expansion ever released for LotRO. The new zones felt much more open and enjoyable than before, radiance was removed, they added lots of interesting instances. The Draigoch raid was an eye-opener for many, difficult yet approachable. They didn’t break any stat systems with this expansion, nor did they dumb anythign down in this expansion (unlike previous expansions).

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psytic

Hmmm a dose of reality from all the rosy praise I heard about Moria at the time. Thanks for this.

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Alex Malone

Its more just looking at the expansion from a different point of view. I’m a group-focused / endgame / community player, so a lot of the changes they introduced during Moria directly lessoned my enjoyment of the game.

However, if I was primarily a solo / story focused player then I’m sure Moria would have seemed excellent. Following the dwarves through Moria as they retake it was cool. Not having to run around as much to find / complete quests would have been handy. No group quests would have meant having an easier time leveling through etc. Trait trees would have meant I had to think less about optimising my character. If I was a soloer, I wouldn’t have cared about the lack of endgame. Plus, the two new classes (runekeeper and warden) would also have meant more reasons to reroll. Moria would almost certainly have seemed an improvement if I was this type of player.

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Alex Malone

Got really excited when I read the title: vanilla LotRO was one of my favourite MMO time periods.

Beyond just really loving being in middle earth, the class design, the combat system and group mechanics were all just awesome. It had the deepest combat I’ve ever played in an MMO and was extremely engaging from an intellectual point of view. Combined with horizontal gear progression at endgame, it was a truly amazing time period for me.

But, thats not what this server will offer. As far as I can tell, it will just be the existing game, but with artificial barriers in the way so you can’t progress. So, dumped down combat, over-simplified classes and trivial content.

Whats the point?

Doesn’t LotRO already offer a special item that turns off XP gain so you can restrict yourself, allowing to have this exact experience now?

As for class balance, I played a Captain from launch (plus champ, guard, lm and burg as raiding alts) and whilst, yes, the classes were indeed imbalanced, it was also the point in time where each class actually had a dedicated purpose. The combat at launch was more fun for me than any other expansion, it actually took great skill and group coordination to pull off a lot of fights and you couldn’t just outgear difficult content.

My preference for this type of server would be to go back *exactly* to the patch or two just before an expansion. That way you get the original content and level cap, but with the added benefits of all extra content and patches released before the expansion (i.e. initial launch would be SoA, but with the Rift, Evendim, Annuminas, Forochel etc added in) and to then launch the next xpac every 6 to 9 months. I think 6 months is enough time to level up to the next level cap and complete the raid(s) without reaching the point where grinding raids is all that’s left.

Also, no PvMP on this legendary server……that’s a hard no from me right there.

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Barantor

I see this less as a ‘revisting’ and more as a restart to allow me to not feel like I’m playing a single player game. Sometimes in certain areas of less populated servers it feels like you might only see another player in an hour. This new server sets limits in a way that to me seems like something I could progress through with the horde of new folks and not feel like I’m all alone.

I think it will be interesting and has piqued the interest of many of my friends who all felt lost in the game before.

I’m glad they aren’t allowing the gift of valar to be used and I’m sure there will be folks at level cap in 24 hours or less, but being in the level bell curve of people sure makes these MMOs a lot more enjoyable for me.

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Paragon Lost

If they released each expansion every six months or more maybe I’d be interested. Releasing the next expac just means your blasting through the content and doing basically what you do in the current version of the game in my opinion.