The Daily Grind: What’s the ideal length for MMO group content?

Litany of lineups.

An average run of content in Final Fantasy XIV is going to take me about half an hour… usually. It’s actually more fiddly than that. With a good group, I can easily tank my way through an Expert dungeon in about 15 minutes… or I can wind up with a group wherein the DPS can’t AoE anything down and I wind up stuck there for closer to 40 minutes, sometimes soloing a boss down for the last 10% because when you know how to turtle up properly as a Paladin you can turn a loss into winning very slowly.

Yes, I am speaking from experience.

None of that holds a candle to the days of hour-long dungeon runs in World of Warcraft back in the day, of course. Or the length of time spent doing things in a group in Final Fantasy XI, which was the equivalent of a party invitation listing the end time as a series of question marks. But is longer better? I’m curious to see what you think. What’s the ideal length of time for MMO group content to take, on average?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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