Massively OP’s 2018 Awards: Best MMO Crafting of 2018


Massively Overpowered’s end-of-the-year 2018 awards continue today with our award for Best MMO Crafting, which was awarded to EverQuest II last year. Once again, we’ve opted to include pre-2018 MMOs, as long as they were actively maintained in this calendar year. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for the Best MMO Crafting of 2018 is…

Final Fantasy XIV

Andrew Ross (@dengarsw): Worlds Adrift. There’s a lot that’s rough about the game, but I really enjoyed building my ship when I wasn’t being brutally murdered. It’s very SWG-esque in execution, but without the daunting stats system of the constantly newly-generated resources. Playing around with placing modules or using different materials right out of the gate was really fun. Seeing people build “ships” as stores is still inspiringly creative. If you can get into the rest of the game, especially as it starts to shed it’s “Red is dead” pitch, give it a shot!

Brianna Royce (@nbrianna, blog): Final Fantasy XIV. Years ago, Eliot and I spent the whole drive from San Francisco to Sacramento discussing the differences between Star Wars Galaxies and Final Fantasy XIV’s crafting. Turns out they’re more alike than I knew. Giving the nod to one of the few high-end AAA MMORPGs that take crafting super seriously, with hat tips to EVE Online and EverQuest II too. (Of course, I still prefer Star Wars Galaxies, but emulators aren’t up for these awards, and most of the challenges are coming from games that simply aren’t out yet – like Camelot Unchained and Crowfall.)

Chris Neal (@wolfyseyes, blog): I’m not a big fan of Final Fantasy XIV’s crafting, but of the major crafting systems in MMOs out now, it certainly is the one that’s the least bad. Which is meritorious enough considering how crafting is usually handled.

Eliot Lefebvre (@Eliot_Lefebvre, blog): I’ve mentioned before that the Venn diagram of “people who care a lot about crafting on the MOP staff” and “people who have played Final Fantasy XIV for any length of time” includes, well, just me. Which is a shame, because… wow. The crafting here is still really good and relevant, folks.

Matt Daniel (@Matt_DanielMVOP): Final Fantasy XIV is one of the only modern titles that doesn’t treat crafting as a mere afterthought or side-activity. While I don’t think it’s perfect by any means, it’s without a doubt the most in-depth and engaging crafting system in any game I played this year.

MJ Guthrie (@MJ_Guthrie, blog): As little as I have done it compared to EverQuest II, I still think Final Fantasy XIV’s crafting wins out but a bit. It is involved and has other parts of the game tying into it, which I think is great. Crafting needs to be a meaty endeavor that has a real place in the world. Now, talk to me when a couple anticipated games launch, and my answer is likely to change. We’ll see if we get that far next year.

How does Massively OP choose the winner?
Our team gathers together over the course of a few days to discuss candidates and ideally settle on a consensus winner. We don’t have a hard vote, but we do include written commentary from every writer who submitted it on time so that you can see where some of us differed, what our secondary picks were, and why we personally nominated what we did (or didn’t). The site’s award goes to the staff selection, but we’ll include both it and the community’s top nomination in our debrief in January.

Final Fantasy XIV won our award for Best MMO Crafting of 2018. What’s your pick?

Reader poll: Which MMORPG has the best crafting of 2018?

  • Final Fantasy XIV (26%, 132 Votes)
  • Worlds Adrift (1%, 4 Votes)
  • EVE Online (8%, 40 Votes)
  • EverQuest II (7%, 35 Votes)
  • Elder Scrolls Online (24%, 126 Votes)
  • Guild Wars 2 (6%, 29 Votes)
  • Trove (0%, 1 Votes)
  • Wurm Online (2%, 11 Votes)
  • Black Desert (4%, 19 Votes)
  • World of Warcraft (2%, 11 Votes)
  • Star Wars The Old Republic (0%, 2 Votes)
  • ArcheAge (1%, 7 Votes)
  • RuneScape (1%, 6 Votes)
  • Worlds Adrift (1%, 3 Votes)
  • Lord of the Rings Online (3%, 17 Votes)
  • Elite Dangerous (0%, 1 Votes)
  • Project Gorgon (3%, 14 Votes)
  • Boundless (0%, 1 Votes)
  • Shroud of the Avatar (2%, 9 Votes)
  • Nothing (6%, 31 Votes)
  • Something else (tell us in the comments!) (3%, 18 Votes)

Total Voters: 471

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Poll options include all games nominated plus other games we thought had a chance!

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I guess this is another reason for me to try FFIV again. I didn’t get far in my first attempt. I voted Something Else because i enjoyed to crafting in Fallout 76. I liked that i found blueprints to make new items. Then broke down items to learn the mods to make improvements to the base items.

Robert Mann

There isn’t, really. It’s pretty much all the same old system that has existed for decades. Adding a little bit of “Hey, this thing affects the outcome” doesn’t really make a big difference when everything else remains the same.

I’d be thrilled to see a game with really deep crafting, but only a few possibles really exist at this point, even outside MMOs (and of course a game can die quite easily when it isn’t out yet, so…)


Nothing has changed, so it still Eq2 crafting though the rest of the game is not very interesting. Eq2 crafting was so much better around launch, but even after they f.kd it up it is still at this point just a little better than whatever else is out there.

Rheem Octuris

Ya’ll forgot about Path of Exile! While crafting may not take the same shape it does in most MMO’s, it is certainly there and a very large core mechanic of the game. In fact, they just completely revamped mastercrafting, and it is pretty good. The new league mechanics also add in a bunch of specialized recipes unlocked by unveiling items dropped by the league’s Syndicate members

Kickstarter Donor

Feels like they voted on the mechanics of the system of ability presses rather than the actual scope of how the crafting system is utilized which is far more important to me.

I would give an honorable mention to FFXI. It had a really extensive and deep crafting system. So much so that you were checking weather conditions, moon phases, day, time of day and the compass direction you were facing before you even hit the craft button. The items crafted in FFXI were also actually useful to the games overall scope.


I like FFXIV for this. Even though most FFXIV recipes require components from multiple disciplines, one CAN do it solo as a character can learn and do all disciplines.

In addition, the crafting does yield usable items, so that is always a good sign that it is just not an addition to just drag out the game. So many MMOs now have virtually useless crafting until the very highest levels, and even then … not so much.

So yes, FFXIV does a lot right in this part if its design. If you like crafting, then this is a great game to try if you have not done so already. Just be aware that you are going to have to play the rest of the game as well, as FFXIV is really not a solo targeted game since much of the progression requires group play.


For MMORPGs still up and running, UO takes the cake.

Bryan Correll

Probably this:

Imperial Officer Emu.png

Yeah none of the current games match the complexity and fun of SWG’s crafting and resource system. Hence the reason it is still the best.


Kinda depends on your preference. The fact you can’t produce exact copies of previous items when the old resources run out drives me crazy. What I love most about crafting in most games is how it allows me to dictate the results in an otherwise random endeavor (obtaining gear), so for me having crafting where I can’t get the exact result I wanted — be it because the results themselves are random, be it because it requires materials not available anymore — makes it worse than not having crafting at all.


That’s why we tracked resource stats and logged them on swgcraft. So you could always find server best resources for max crafting. Also crafting suits helped as well.


You can’t control the process enough to guarantee you will be able to make identical copies of items you (or someone else) made before, though; due to resource rotation and their random stats you need to be always adapting your recipes for the available materials.

Some people like that. I hate it enough that I avoid crafting in the (thankfully few) games that implement such a system of random material attributes, despite being a big fan of crafting otherwise.


Fallen Earth

Bruno Brito

Eh…kinda. FE crafting is really cool, but could be better.

It really seems that mmo crafting tends to be just shit altogether.


FF14 is #1 and EQ2 is #1a. No one else makes the list as far as I am concerned.

I can’t believe anyone voted for WoW. That’s a total fan vote there.

Oleg Chebeneev

Id vote for WoW over EQ2. In both crafting is irrelevant for the most part but WoW doesnt have this tedious shitty minigame with reagents failure, etc.


You’re right. Clicking a button and watching a bar fill up for 3 seconds is way better. There might even be the excitement of a possible skill-up, but probably not.

Oleg Chebeneev

Yep, better then doing annoying boring shit