The Daily Grind: Do you like standard MMO classes or abnormal ones?

    
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The Daily Grind: Do you like standard MMO classes or abnormal ones?

Any time I hear about a new MMO or jump into an existing one, the first thing that I look at is its class lineup. A deep and heavy sigh escapes my lips if I see the standard roster of Mage, Fighter, Cleric, and Rogue. That’s a sign to me that the developers took the path of least resistance — and least imagination — by falling back on RPG tropes instead of taking the time to craft new and exciting classes.

As much as I personally prefer classes that offer diversity and creativity, I’ll acknowledge that there is a comfort to knowing what you’re going to get when you grab one of those tropish classes. You’re a Warrior for life, yo, and you wouldn’t have it any other way. So why do you need any other class types in the first place?

Today’s question is all about preferences: Do you prefer MMO classes that fall in line with the streamlined roster that I stated above, or are you better served by MMOs that whip up classes you don’t tend to see in other games?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Reginald Bottomsworth
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Reginald Bottomsworth

Do I like standard or abnormal classes? Yes.

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Dean Greenhoe

Variety is the spice of life. I hate it when I get pidgin holed into what my “job” is by the class I am playing.

“You are a healer, just heal.”

I need more from any class I play.

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Alexus Yanova

Doesn’t matter as long as they are all viable and there is no “we don’t take you because your class sucks” talk when grouping up for dungeons.

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ShadowReaver661

The thing I like to see is fresh ideas on classes. If the class is expected, I want this world’s take on it. If I see the standard paladin, I want to know what the dev has done to make this archetype fit the world they made. I feel the same on “new” classes.

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Solaris

Loved my time in Alpha. I’m not a hard core PvPer but I absolutely enjoy PvP in the context of a game’s lore. Think open world PvP in Southshore, DAoC’s Frontiers, etc.

I welcome the PvE content that is being added, but I do wish the devs had not changed the implementation of PvP to the extent that they did. My feeling is that they went a little too far. I think they could have left a least a couple regions as fully open PvP.

The New World community was not the typical PvP community. I think I was ganked once in many many hours of gameplay. For the most part the community was helpful and mature.

I will definitely play this game at launch. The game has an atmosphere that is unique and the themes are original. Just wish they had not gone as far as they did with removing PvP.

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strangesands

I’d like to see more interesting classes – Illusionist, Alchemist, Necromancer, Bowman, Sorcerer. Basically a greater variety and new strategies are always welcome.

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Nic

Similar deep sighs from me if I see warrior and mage listed as classes. Games that have done a particularly good job of being inventive, in my mind, include Asherons Call 2, Rift and ArcheAge, and the Final Fantasy’s.

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Dean Dean

Every class is DPS.

Change my mind.

creationguru
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creationguru

I would say I prefer no class based when I can mix and match skills but love some diversity in my classes if thereis the change I would say Squad Leader from SWG was one that I loved as it gave some nice bluffs the group and was always wanted in general play. But in the end I tend to go for a tanker or healer as well I do t have time for any type of dps que with life.

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Toy Clown

I like classic with innovation. For example, a standard cleric-type class that only heals and wears plate is boring, but add in the ability to crowd control, control a pet or wield a tuning fork and I’m on-board for that!

I tend to lean toward healing, pet and crowd control classes and when a class has two of those elements at least I get happy for combat play sessions as they become more strategic vs. button-mashing.