No Man’s Sky Desolation is live, sending players to explore spooky derelict ships

    
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No Man’s Sky Desolation is live, sending players to explore spooky derelict ships

No Man’s Sky’s Desolation update 2.6 is live today, and where do we even begin? The patch notes are short, but there’s a ton packed in here: haunted derelict freighters full of loot and baddies and procedurally generated maps and stories, atmospheres that are trying to kill you at every turn, alien infestations, and apparently strobe lights. A lot of strobe lights. Players will be able to salvage tech from the abandoned ships to upgrade their own freighters – and yes, that includes sweet inventory upgrades. Your ship can get a dye job, too!

If you’re all about that eyecandy, definitely flip through the new pics; Hello Games is talking up the game’s new bloom lighting, lense flares, and volumetric lighting, and it actually looks gorgeous. It looked gorgeous before, too, but now it almost looks like another game entirely. “Weapon visuals, including crosshairs, muzzle flash, camera shake and projectile visibility have all been improved,” Hello Games adds.

Source: Patch notes

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PhoenixDfire

Every time one of these patches is released, I go back and give it a try. It’s amazing how they’ve turned this game around since it’s launch and to be honest, the amount of content is making us Elite Dangerous players jealous. The one thing they’ve got right is the planet side stuff, and planetside in VR, it is an astounding experiance.

So why doesn’t this game replace Elite as my goto space game? It’s simply down to the flying through space bit. For me, the flight model doesn’t feel right. It feels too ‘arcadey’ and last time I checked there wasn’t any real HOTAS support. I had to use a third party tool to get mine to work and it felt too ‘mushy’.

Don’t get me wrong, I do enjoy a MNS session from time to time but it’s always the planetside stuff I enjoy, which kind of defeats the object of a space game.

Grimalkin
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Grimalkin

Still waiting for galaxy map improvement, that clunky mess is one of the things that keeps me away.

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Blake

What Hello Games has done to rehab the game after the bad launch is just downright amazing.

Goes to show that companies can make mistakes and not only recover from them but actual earn themselves huge amounts of praise.

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Dankey Kang

I won’t lie, they have moved mountains since this game released but there’s still so much more to do. I’ve been playing a ton lately and there are so many bugs, it’s really frustrating. This game seems to have a extremely severe case of consolitis too, moving and selling items is clunky and confusing as all hell, you can’t lock items you don’t want to sell, you can’t switch ships on the space station unless you physically get inside them and other minor annoyances are starting to chip away at me.

Combat feels better tho with today’s patch and I’m looking forward to exploring some derelicts later. I really hope they build on this and give us planet based dungeons too, exploring does get boring after a while and it’s nice to just shoot some shit every now and then.

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Mark Mealman

I like how each patch focuses in one area of game play and adds in new features and quality of life improvements. Nice to see freighters get a boost. Kind of wish they’d focus on asteroid mining or general space exploration next.

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Tobasco da Gama

You had me at “baby Horrors”.

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Life_Isnt_Just_Dank_Memes

Time to jump back in in VR. Astounding what this tiny team has done with this game.