The Daily Grind: What has your biggest MMO Kickstarter disappointment been to date?

    
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The Daily Grind: What has your biggest MMO Kickstarter disappointment been to date?

The complete non-starter of Pathfinder Online did not surprise me. It was about what I expected, and it always struck me as one of those ideas people seemed to believe for reasons that never made a ton of sense to me. But I did back the project, because there was supposed to be a fun book that I got out of it even if it fizzled… and I never got the book, either. That part galls me much more than the game, if I’m being honest.

Then again, I also should be thankful I didn’t fall into the traps of Kickstarters that are never even going to pretend to release, or are pretending they’re not dead but simply pining for the fjords like Chronicles of Elyria. Some of you probably did. So what has your biggest MMO Kickstarter disappointment been to date? A game that failed completely to launch, or one that launched something that was disappointing, or even just one still in development hell?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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flying_dutchman

Chronicles of Elyria… Probobly. They had a very cool idea for their game and systems, but it was apparently a little too niche. Combine that with devs who had no idea how to manage a game project a you end up with whatever we’ve got now.

Other than that I backed some Russian game NovusAeterno which was supposed to be an MMORTS which is a really under-represented genera. luckily that one was only 15 dollars down the drain.

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EmberStar

Pathfinder Online confused me. The tabletop game seemed to be “D&D 3.5, but extra!” And the online game looked (at least to me) like pure gankbox with barely anything connecting it to the tabletop game beyond swiping the lore. But then I never followed it pretty closely – I got as far as the description of how awesome the PVP would be and Nope’d right back into orbit. (Abort! Abort! Landing zone is not clear!)

In general I don’t have Kickstarter disappointments because I don’t back things via sites like Kickstarter. I have gotten a few games in Early Access on Steam. A few turned out to be somewhere between “decent” and “really really good.” (Prison Architect, Kerbal Space Program, Factorio. Ark: Survival Evolved and Conan Exiles are okay, I guess. They at least got full final releases, although I wish the devs would budget more for bugfixing.) And enough more faded away or outright imploded that I no longer get Early Access games on Steam.

My rule now is that I’m not paying for a game until it’s finished. (And in the case of games the release a 1.0 with conditionals like “we know it’s a little sparse, but we have a lot more planned!” Well, I’ll check again in six months or a year during the next Steam Sale. Maybe by *then* it will be finished. Assuming I remember it exists and that I was interested in it.)

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Solaris

Chronicles of Elyria. No question.

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Zero_1_Zerum

Star Citizen. That’s the one that got me to stop backing any games that are crowdfunded or early access. They missed every deadline they set, broke every promise they made during the Kickstarter. I’m not in the CR personality cult anymore, I’m not drinking the SC brand kool aid.

On the bright side, since I don’t back any crowdfunded games, I don’t put my money into games like CoE and I buy the ones that do get made after they’re officially out.

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angrakhan

Was Firefall kickstarted? If so that’s it for me. So much potential, but the never ending redesign efforts just stuck it in development hell until it got bought out and completely ruined. I still have my Firefall beanie and wear it! I *want* to play the game originally imagined still, but alas… It’s dead.

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EmberStar

I don’t remember if it was kickstarted, but it had an Early Access phase. I played it a bit before launch, and thought the setup was interesting. Then they completely changed direction for launch and did the whole “WoW style levels and go kill ten rats… I mean giant bugs” thing where you stayed in an area until you outleveled it and then never went there again. It felt to me like they’d taken every single thing that was even slightly interesting and carved it off to take the “safe” route of being Yet Another WoW Clone, with power armor. At least the female engineers finally got the other half of their bodysuit.

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Stormwaltz

I’ve backed at least a half-dozen MMG projects, and most I didn’t expect to ever land in playable state. The only one that did is Project Gorgon.

To the question, I kicked in for the initial Star Citizen campaign. An experienced team with a solid plan and a design close to my own back-pocket fantasy? Cool. Then the plan got tossed in favor of infinite feature-creep.

At least I have Elite and No Man’s Sky.

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Brown Jenkin

Oath no question hands down, I’m embarrassed that I gave money for that scam.

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zoward

For me, it would be Shards Online, which later became Legends of Aria and basically reneged on their promise to do a Linux port. Yeah, I know, some minuscule fraction of a fraction of the playerbase runs Linux, but a fraction of that is going to back you financially in the hopes of getting an MMO with a native Linux client. That fraction will also be posting about it years after you let them down (hi!).

In a distant second was Hero’s Song, which John Smedley basically closed down and returned all our pledges. Was it because they didn’t get enough support, or so they could run off and work for Amazon? Dunno. I just wanted to play the game! Technically this was Indegogo not KS, so it doesn’t count, and at least I got my pledge back. I wish he’d open sourced the codebase!

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Utakata

I am going to say controversially: Camelot Unchained.

That’s because I felt for the longest time that it was setting the standard on how /Kickstarters should be done…but that was before it started to fall into realm of Chris Roberts’isms. And now appears to be on a degree on that path of never being finished, therefore, never really released….forever stringing it’s patrons along. Something akin to early access in the perpetual.

…the pigtails still have a degree of respect for Mr. Jacobs. So it pains me greatly to post this. But I still can’t help but feel that his project is going down that same road paved to Hell, that Star Citizen is taking. /le bleh

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Oleg Chebeneev

Dont compare CU to SC plz. SC has been playable for many years with tons of stuff already finished

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Utakata

I can and I will when I want and warranted. And I won’t be stopped by internet Stans barking FAKE NEWS! because they want to deny their precious KS game is being part of an ongoing problem with them.

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Oleg Chebeneev

I thought you’ll start quoting passages from constitution that grant you all the rights.

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Utakata

FY,. the constitution I live under does not give me the right to say what I want on MOP’s site, which is a foreign entity as far my jurisdiction is concerned. So if you have an issue with what I say, the /Report button is that away —>

…and is that all you got? o.O

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Oleg Chebeneev

Im pretty sure I can handle you without any reports from what Ive seen so far.

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Utakata

So, put a sock in it?

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cursedseishi

As a fellow backer of Pathfinder’s Online? I’m not disappointed! I got my miniatures, I got the boatload of PDFs I was interested in and those were my big draw. It was one of the rare instances where I backed more for secondary offers than I did the game itself. Especially with how that project was being run. The only thing I didn’t get was, as mentioned, the novel… but, well… I can’t comb through the novel for homebrew.

The biggest disappointment for me though would honestly either be TUG (for obvious reasons) or Repopulation (again, obvious reasons). But that is why you go for minimal investment on projects like these. Or… just don’t back MMOs, since they’re the riskiest venture for gaming in general and unless the team has prior experience in both general game design and online development? You’re more likely to fail hard than you are to stumble your way to release.