The Daily Grind: What one change would you make on a rogue server for a live MMO?

    
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cha-cha-cha-cha-changes

Wow! Great news here, you are personally allowed to operate a rogue server for that live game you like! Seriously, you’ve got a whole team ready to support you running that server, that’s pretty awesome. No, don’t ask about how it happened. The negotiations of the hypothetical thought experiment legal department are arcane and best not scrutinized. The upshot is that you get to make a change to a live MMO based solely around what you want to see.

Of course, this hypothetical scenario means that only live games not running on rogue servers are eligible, and your change has to be something technically doable in some way; you couldn’t, for example, add a housing system to a game which doesn’t have one. But you could alter the mechanics, the reward setup, the endgame model, leveling, maybe even available classes and customization options. So in this hypothetical scenario, what one change would you make in your fictional rogue server for a live MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Neurotic

I got a little confused by the title of this one and for a moment I thought we were asking ‘Which dead MMo would you rez as a rogue server through the magic of rhetorical legal agreements’, to which my reply would be “Landmark”. I mean, I also want to say Vanguard, but if this magic wish scenario were true, I’d have to leave VG to be rezzed in spirit mode by the Pantheon team, and dig up the bones of EQL myself. Man, I SO miss that game.

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MolleaFauss

DCUO, and would need a lot of love:
– squeeze the levels (CR) and make so that there’s just the last few episodes as “higher” content. All previous content would need to give rewards to make them somehow viable to be run by people who completed them already.
– automatically level cap in old content: make old content hard again (but yea, maybe some need a balance pass). Or better classify certain raids as Elite (Paradox, FoS …) and give more rewards there.
– remove gear score and just let styles be collected (isn’t that what the game is about)
– change all powersets, expand them, and allow each powereset to have tank, healer, troller and dps specs.
– reduce time capsule feats to have no (or very little) impact on your build
– rehash legends pvp (maybe make it less laggy)
– rebalance feats (some are trivial and give 3 stars, some are freaking hard or farmy and just give 1 star)
– remove all crafting, augments and maybe consider a COH invention-style way to grow your character: i.e. make more stats useful.
– make reputation more meaningful (gate Elite content behind them, not gear)
– make Elite contents different (like FF14 Hard/Extreme dungeons which are totally different than the base one) not just same more difficult – i.e. rewrite the encounters.
– build a better UI

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Witches

I would bring back subscriptions to CO.

Cyclone Jack
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Cyclone Jack

End game content that scales to your party size, and places enemies and patrols randomly throughout the instance instead of always in the exact same location with the exact same grouping of enemies. This would require bringing buffs, debuffs, and cc back into the game while at the same time reducing the frequency and potency of heals so that Support is actually Support and not reduced to a “Heal-bot”.

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treehuggerhannah

I really enjoy a lot of things about LOTRO, but the experience gets so bogged down in endless repetitive side quests that don’t advance the story or add to the setting but aren’t easy to skip because you need the XP to stay leveled.

With a rogue server, I would sort through the quests and cut back on the irrelevant ones. Main quests would stay, quest chains with a storyline would stay, and quests that added flavor to the zone would stay. But I would cut waaay back on the “kill ten bears/kill five boars/kill eight more bears” quests that don’t advance a story and aren’t specific to the Middle-earth setting. Then I would adjust the XP gain so players would still be at the target level without the filler quests. I think that would make the pacing much better.

MilitiaMasterV
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MilitiaMasterV

Those kill such and such amount of x are what give their coin for buying things on the game store…so time invested = money earned. That was one of the few games I actually was OK with the shop (at least early on) because you could make new characters, farm the easy ones, delete, remake, farm them again, and easily make enough to do something like unlock more storage between your characters or a whole expansion or an area you didn’t have…but then they started to put every single thing behind that kind of lock, so stuff like ‘If you want virtues, you have to pay’…which kinda defeats the purpose of being…virtuous? So yeah, it started to become not worth doing anymore. (What’s worse, is that if you sub, all of those are unlocked for those characters permanently…so it’s just a ‘Oh, you paid us, now you can have something in return’…)

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treehuggerhannah

I don’t mean the deeds that give LOTRO points – those are fine and optional. (Personally I would rather buy stuff than farm because my time is more valuable to me than a few dollars, but that’s totally up to individual choice.)

I mean the actual quests from quest givers in every zone where there’s a text blurb about how the population is cold or hungry or Orcs are threatening or whatever, but they all boil down to “kill X number of Y and return to the quest giver.” It’s not that any particular one is terrible, it’s just that they’re all the same, there are so many of them, and if you start skipping too many you’ll be underleveled.

MilitiaMasterV
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MilitiaMasterV

I mean, the other side of that, is that there’s always TOO much content to do that levels you so fast that you often end up max level before you’ve seen ‘end-game’. I have that trouble constantly in games. Many of them, I never even see the current ‘end’…

But then again, most don’t have ‘ends’ now. Which is why I ‘make my own fun’ and play games how I want to play them, and ignore ‘what you’re supposed to do’ in them…

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Ironwu

Shut it down.

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Oleg Chebeneev

Thats easy. Full WoW with Shadowlands as rogue server, but with hardcore PvP system like in Project Ascension, where you drop a bunch of loot in PvP. Even some of the items you wear.

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styopa

Not enthused about the PvP items because I suck at PvP, but fully endorse the stealing of ideas from project ascension.

Their cross-class ability building, and their truly random enchants on drops don’t always work, no, but they do make for astonishingly creative and interesting gameplay…something shadow lands has almost entirely abandoned in favor of industrialized grinding.

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Oleg Chebeneev

Yep. PA rocks. I also like their wildcard leveling system. Btw new season just begun

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Furin

GW1 with regular skill balance updates/new skill additions.

New content to play in GW1 would be amazing, and it would be expensive to develop. I think with some frequent skill-updating and a good pricing model the pvp in this game could rival that of any modern title again.

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Danny Smith

I have no major desire for it on live but i would be interested to see what an FFXIV with pvp on in the world outside the wolves den would be like.

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Eliandal

I’d vote for that, and also remove the need to both do mandatory dungeons/trials/raids to progress the story, and watch sometimes exceedingly long cinematics!

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Omer Basaran Koc

I’d like to go back Rift Vanilla Times, Chat is lively peoples are doing dungeon farming some cool Tier 1 and Tier 2 Raid Rifts. What about those awesome vanilla raids ( Hammerknell Fortress especially ) River of Souls, Greenscale Blight. Man I still cannot forgot those memories. I wish I could see a Private Rift Vanilla server… Gamigo is literally killing the game atm.

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Neurotic

I’m with you on that.