Magic Legends offers compensation for missing battle pass items, addresses performance and monetization issues

    
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Symbolic.

(This post has been updated at the end with the promised announcement about monetization and performance feedback.)

Magic Legends might be calling its current version an open beta, but since it is offering things to purchase like a premium battle pass, it’s more like a soft launch, and one thing you don’t want to see when you’re buying something in-game is missing items. That appears to have been the case for a couple of items in Legends’ Battlepass Premium and Battlepass Premium Plus offerings, but thankfully the devs have acknowledged the matter and are seeking to make things right.

Specifically, the Ral Zarek’s Vestments and the Dawnbringer’s Armor costume sets were not present in the aforementioned battle passes, so the items were replaced with the Izzet League Adept and the Benalish Ceremonial Armor costumes. Purchasers of the Premium and Premium Plus passes will receive these items automatically, as well as 1,000 ZEN as a form of compensation for the switch up.

As for what will happen with the rest of the game, a separate post promises that there will be “an in-depth announcement […] about what’s coming soon” for Magic Legends as well as assurance that the devs at Cryptic are working on changes based on feedback. “We truly love to see all this passion and enthusiasm coming from our players, and we want to make sure that we are delivering the best game experience possible,” reads the post.

source: official forums (1, 2)
Update
The dev blog from Stephen Ricossa is up now; he says that the team is making “tuning adjustments on the server side” to address map load, among other tweaks for performance issues that players have been experiencing during the soft launch. Cryptic and PWE are also addressing monetization complaints.

“One other area of consistent feedback has to do with monetization. I first want to thank our players for the feedback and spirited discussion. A big part of Open Beta is developing an understanding of how best to provide valuable content to players – and we hear you. The Dimir Assassin class unlock (and the Nightveil Stalker spell) will now also be unlocked at level 50 of both the Free and Premium Battlepass tracks, so that all players can access this class entirely through gameplay. We’re looking forward to hearing more of your feedback, and are committed to working with you to continue to refine monetization further.

“In addition to this feedback we’ve received, I also wanted to address the Currency Exchange. To account for our earliest players, the Cryptic team does a one time seeding of 1 million Aether into the exchange so that users could immediately use the Currency Exchange. Without that, the exchange would be all but unavailable until the community built up their own supply. The 1:385 exchange rate was selected because this is ultimately what we gathered from available data in our Closed Alpha tests, and once this supply is exhausted, the exchange will operate entirely on the Aether supplied by the community.”

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kelvar

I tried this game in a very early beta (or perhaps alpha) and it was just so awful and disappointing I couldn’t continue. I’m not sure to what extent, if any, it’s improved.

It just seemed so dead to me – the world was extremely uninteresting, the story and lore blah (so disappointing because the little snippets on the magic cards are amazing).

It was just so poorly done, I’d ask what WotC must think, but I’m sure they’ll reserve judgement until they can determine what extent the dollars start rolling in. What a huge miss…

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Lvl90Monk

Game felt fun to play.
Until you start looking at all the ways they push you into the cash shop.
Restrictions on mana gathering per week.
Restrictions on aether gathering per day.
The price of unlocking of basic classes (there are 5 at start) TRIPLES for each class you unlock.
It’s ridiculous.
But OFC! All your problems can probably be solved on the cash shop.
When the BETA started, people were saying it felt like a cash grab.
I said no. But the more I played, the sadder I’d become.
It has potential, but the restrictions are too stupid for me.. It’s a pass..

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Bryan Correll

If the cash shop is up and running then the game has been released and no company should get away with calling it a beta at that point.

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Castagere Shaikura

The only thing this has is it’s online but Grim Dawn is a way better game and no worries about PWE greed

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Phubarrh

Is there a way to zoom in on the gameplay so you can actually see the outfits?

Zulika Mi-Nam
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Zulika Mi-Nam

I never found an easy way to do this.

I think I remember seeing a command line related to it though when I was doing random searches.

You can do searches for available commands and if I remember correctly I got results from: /cmds zoom -but I never played with the results.

Saluka
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Saluka

You part ways with money for a product it’s considered gold release. The game really is boring when there is other ARPG options out there. Did the initial rush + 3 hours and that’s kind of it for me regarding this game. Monetization, map load problems and people standing on waypoints is annoying but to be expected. I can get a better play experience from even something like PoE. If it’s your first APRG or you enjoy playing then go for it.

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Lvl90Monk

Tbh, the game doesn’t give me the Diablo, POE vibe..
Feels more like a watered-down version of Lost Ark..
Would rather play Lost Ark if it were available on EU..

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Richard de Leon III

Monetization in the game is worse than NW imho but that was expected. What kills the game is that its boring for an ARPG, not just in combat but class building and mechanics. RNG for spells is not the way to go.

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Jeremy Barnes

I’m glad there are people out there that found this game fun.

Zulika Mi-Nam
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Zulika Mi-Nam

Little confused here for the people that dumped a bunch of money on the lootboxes to get that class.

Did they all just get screwed over?

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Greaterdivinity

Sorta kinda not really? They got the assassin pretty much day one, it seems like it’ll take quite some time before most folks will hit BP50. So folks who spent on it early will have a much higher level assassin by the time other folks start unlocking theirs, and will have had weeks/months of playtime before most other folks.

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Vanquesse V

the battlepass is insanely rigid when it comes to leveling it. every 3 dailies gives you a level and every weekly gives you 1½ level. there’s only 1 daily per day and 1 weekly per week.
Honestly it feels more like one of those systems that rewards you for login streaks than a battlepass

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Lvl90Monk

The hole game feels like a mobile game..
In your Realm you can get “free” currency, and than you have to wait 3 days for it to recharge..

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David Goodman

New and exciting things for me to spend money on as well, no doubt.