The Daily Grind: What’s your least favorite mechanic in an MMO you like?

    
33
Custom.

It’s not a surprise to anyone who reads this that I like Final Fantasy XIV. That having been said, there are also things I really don’t like about it. Case in point, the game’s Materia system is… well, important but boring. Just welding on stat boosts is intensely bland, it offers no real space for customization despite being the most customization you get in your build, and it generally lacks much in the way of substantial impact. It’s not a terrible system, but I personally don’t like it much.

Just because we like our games of choice doesn’t mean that we’re incapable of acknowledging the various ways said games fail to live up to their potential or deliver half-baked systems. So let’s take a moment to talk about that. What’s your least favorite mechanic in an MMO you like? Not something that ruins the game for you, but just something you really don’t like even in the middle of a game you overall enjoy?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Advertisement

No posts to display

33
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
orgnlusrnm

The AEGIS system in The Secret World. It’s super grindy and convoluted which makes it altogether annoying and unfun. I heard Funcom ditched it in their terrible TSW reboot, but it’s too bad they didn’t do the same in the original TSW bc it was a source of frustration and boredom for many players who left.

Reader
Bruno Brito

I heard Funcom ditched it in their terrible TSW reboot

You heard it wrong, they actually made your entire gearing process AEGIS.

Reader
Adam Russell

In EQ1 they have collections. Sets of items you find in the world either as drops or as ground spawns. But the ground spawns appear as bright white marbles. I always thought it a dumb part of the game, and the graphic makes it worse.

Turing fail
Reader
Turing fail

Warframe’s marshmallow test approach to manufacturing completion times. You can speed things up with real money purchased in-game currency, so yeah, I get it.

Reader
Bruno Brito

The boon/condition system in GW2, the GTAH in ESO.

I don’t like WoW as it is anymore, so there’s no “least” favourite.

Reader
Castagere Shaikura

ESO’s guild trader AH. I hate it so much.

Reader
Motherball

Couldn’t agree more. I’d be playing ESO rn if not for that crap

Reader
wildwinds

World of Warcraft: Shadowlands…. pretty much all of it to be honest, but definitely Torghast and The Maw.

Both places are just awful grindfests with terrible mechanics. The jailers eye in the maw for example, the more stuff you do while in the maw the more tiers of jailers eye you get.

It starts with sending assassins after you and culminates in a stacking damage debuff that will eventually kill you if you don’t leave the maw. It takes hardly any effort to get to maximum jailers eye then you’re locked out of the maw for the rest of the day.

It’s a terrible system that actively punishes you for doing content in the maw which is supposed to be an end-game area.

Reader
Rndomuser

Least favorite is forced grouping for any content. There are many people who prefer to do content solo for many valid reasons, those people should always have an option to complete all content solo. There is no disadvantage with giving such option. People who do not want to group up with others will not do it even if they are not given such option, they will just quit playing the game, which is not something desirable since this means lost money for developers which in turn means less content produced by them including content for people who prefer to group up with others. And people who do want to group up with others will continue to do so even with an option to do all content solo simply because this is what they enjoy doing.

And before anyone will reply with nonsense like “people will stop socializing with each other if they can complete all content solo” – go create a trial account for FFXIV, on a data center that includes Balmung, go visit Ul’dah tavern on Balmung and see how many people are “not socializing” outside of dungeons and raids. Or go log in to Moonguard in WoW retail and go to Goldshire inn to see how many people are “not socializing”. This is real socializing, not artificial one forced by bad game design (forced grouping), and some people do this by creating low level accounts specifically for that socialization.

Another least favorite mechanics is lack of open world PvP. The only reason I keep my WoW Classic subscription now is because I can create my own entertainment by participating in it in many various way, including actually defending lowbie players from opposing factions in lowbie constested areas. Or amusing myself by doing stuff like helping lowbie Alliance players complete quests as a Horde character instead of killing them (some of them get scared and try to run away, some actually thank me, and some call their high level Alliance friends which start to hunt me, either way it is amusing to do). Without that I would’ve stopped playing it long time ago.

Those are basically my least favorite mechanics in all MMORPG games. I don’t really mind the rest, including anything like in-game cosmetic stores or lootboxes with a chance to get an item (people do gambling in MMORPGs anyway, go log into popular WoW server and sit at capital city, you will see plenty of players running their own rolling casinos for in-game gold which you can buy for real life currency).

creationguru
Reader
creationguru

In XIV not having all gear dyable and also give us a proper color wheel for more variety and last 2 channels of dye sigh it’s really annoys me when I can’t make a look due to color options

Reader
Giggilybits

I’d have to say BFA Azerite Armour and the SL Covenant system. Legions Artifact weapons were amazing and then we got these two systems which IMO are terrible.

MasterOfPuppets
Reader
MasterOfPuppets

Lootboxes, RMT based processes, all the usual suspects…

But in general, things that try to force you to stay playing with punative actions; An MMO is all about progression, and reverting that progression destroys the core appeal of the genre. When “land” was limited it made sense to try and release assets for the communal good, but with instancing now fixing that, anything that says “Don’t log in for X months, lose access or even possession of something” absolutely kills my interest in even games I still feel fondly about.