The Daily Grind: What little touches make you happy in an MMO?

    
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Zoomies.

Completing a duty in Final Fantasy XIV plays the traditional series victory fanfare. It’s such a little thing, it doesn’t need to be in there, it doesn’t do anything or make the game good or anything like that. But to a long-time series fan who really loves that fanfare, it means a lot to hear that every time a duty is successfully completed as the last boss (possibly the only boss) slumps to the ground in defeat. It’s a little touch, but it makes me personally happy.

I don’t think I’m alone, either. Maybe in this particular bit of things that just make me happy, but not in the sense of having little touches that warm my heart. So what about you, dear readers? What little touches make you happy in an MMO? What relatively small elements just feel oddly satisfying to you no matter how irrelevant they might be to the overall quality of the MMO in question?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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EmberStar
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EmberStar

Little details where game designers can have fun (and be fun) without totally trashing immersion. Such as in Warframe, and the little Roomba-like Domestik Drones that wander around Corpus ships cleaning. Sometimes they swtich on a little holographics “^-^” face, as if they’re just happy to be doing whatever it is they do. It’s pointless, it’s irrelevant to the gameplay, and it’s adorable. (It also makes me feel bad whenever I accidentally blow one up in the crossfire with Corpus marines. OnO )

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Bryan Correll

When random street NPCs in CoX comment on your character’s adventures. “Hey, it’s Auntie Septic! I heard she took down a big Longbow operation in Port Oakes.”

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Stormwaltz

Small aesthetic details that someone obviously cared about. Some ESO examples:

The stars twinkle.

The moons have phases and actually appear to be 3D – shadowing reveals mountains and valleys.

When you enter a building, the interior lighting is accurate to exterior time of day and weather – to the point of sunbeams coming through the windows and changing over the course of the day.

When you stand under a stone arch bridge, the environmental sound is given a subtle, accurate echo effect.

Fisty
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Fisty

Chests behind waterfalls. Even better? Caves and dungeons behind waterfalls. Give me a house behind a waterfall.

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Bryan Correll

How about a chest behind a waterfall, and that waterfall is behind an even bigger waterfall

EmberStar
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EmberStar

A cave behind a waterfall, and inside the cave is another waterfall, and behind that waterfall is a chest, and the chest is the gateway to a pocket dimension that contains a house. And the house has a waterfall with a cave behind it.

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R'nageo

As good as it may feel, the least attractive part of any MMO for me will always be the combat, because it’s the part of the game you always seem to need to do more of. I enjoy discovering a new vista, hearing the small stories of the characters around me, even if they’re just for flavor with no role in my story, having a place of my own in the game to customize, finding lore about the world, and all those smaller things that are not combat or progress related necessarily.

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Ardra Diva

QOL features. Eating, drinking, smoking, playing music, housing, fishing, everything OTHER than killing orcs/rats/bats/etc