The Daily Grind: What MMO made a terrible first impression with you?

    
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One of the reasons that I really hold off from participating in most early access and beta rounds these days is that there really is only one chance for an MMORPG to make a good first impression — and I’d prefer that it would bring its absolute best to the table instead of being a janky mess of ideas.

I was thinking of this when I jumped into the early access of Book of Travels recently. There were many things that I liked, but ultimately I was underwhelmed with the experience and wondering if it would’ve been better had I waited until a full-featured launch.

So today’s topic is simply to ask what MMO made a terrible (or underwhelming) first impression with you — and did you ever give it a second chance?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Turing fail
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Turing fail

EVE Online. The “flight controls” were very different from anything I’d previously experienced and not intuitive; the tutorial instructions weren’t as clear as I’d have liked; information overload was daunting.

Fortunately, the noob corp I picked had a lot of very helpful, friendly, funny people. If it weren’t for them, I wouldn’t have stayed.

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Sashaa

New World and World of Warcraft. Took me more than a decade to give another chance to WoW… not sure it was worth it. New World, well, we’ll see how long they’ll need to make a proper mmorpg out of this elegant empty shell.

Dani Reasor
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Dani Reasor

Guild Wars 2. It was my first introduction to world quests that reappear on a timer, and I hated them. I hated the interruption to what I was trying to get done with the limited amount of time I wanted to spend online.

EmberStar
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EmberStar

I tried Aion through a Gamestop pre-order. Back when Gamestop was actually a place where you could buy PC games, and before my opinion on PVP had fully formed. I tried the game for a few minutes, then logged out and went to the forum to ask if it was possible to invert the Y axis for mouse controls. Three pages of replies. Exactly ONE of which was a response to my question. (No, at the time there was no such option but the devs might consider adding it later.) Every other single reply was some degree of insult or personal attack.

I uninstalled without ever playing it again. (Pretty sure it was Aion, not that it matters or that I particularly care. That’s the one where you could eventually get wings that your character could use to glide sometimes, right?)

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Paragon Lost

New World.

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Anstalt

Sadly, most of them, especially over the last 7 years.

I just don’t enjoy action combat and consistently find myself bored within 10 to 30 hours. That is fine for a single player game where I can probably complete it within that time limit, but for an MMORPG where I expect to play for 1000+ hours? Just not good enough.

I keep giving them a go though. Maybe one day someone will implement action combat in a way I find engaging, but my hopes lie in a big studio deciding to go with a combat system with more depth and strategy than action combat ever offers.

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Box

ESO and GW2 are both still tied for me. With ESO, I hated the combat during the beta because of how buggy and wonky it felt. When it improved at launch I almost considered a try but never went in for it. Skip to a few expansions/content patches later and I gave it a try during a free trial weekend, was immediately disgusted by all the paywalled content behind the MTX shop, thanks but no thanks.

GW2 I just hated how it played compared to GW1 since I was a die hard GW1 fan (even grinded out and maxed out the HoH stuff for free stuff for 2.) Ended up not bothering with GW2 for years until it went f2p, Went in with low expectations and still just never vibed with the combat. That along with the basic storyline for every race I just hated every single one. It’s a real shame because I could tolerate the combat since it’s very similar to Wildstar’s which I absolutely loved.

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Phubarrh

I guess this isn’t the thread to jump into as a defender, but I’m curious about what you’re referring to as paywalled content in ESO? If it’s the expansions, well, the base game itself is massive and can keep one going for a year or more without ever touching the new content. Each zone the game adds is another month or two of gameplay easily, and seems well worth the modest asking price…or you can subscribe and access all but the latest for the duration.

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Doesn’t excuse how gross they segmented content between separate packages or paying for a sub. I’d like to actually get access to a full year of content with one price forever rather then get a few things in an “expansion” and then have to pay for one or two areas releasing separately in the year. Using the “just pay for a sub” excuse doesn’t help the case either because if you don’t get a sub you get screwed out of any real inventory use since your crafting items just clog up the inventory. Thanks but no thanks.

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Tamanous

I am not sure any game I experienced before, went from hype to uninstall as fast as GW2.

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SmiteDoctor

ESO until I learned how Keybinds work.

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TomTurtle

Elder Scrolls Online’s beta. The combat didn’t feel good, and its general impression was pretty poor. Thankfully it improved and I have played it again since, though the combat still leaves me unimpressed.