Steam silently removes Population Zero from its store but keeps the soundtrack up for purchase

    
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If the pile of user reviews warning players off and our own reporting weren’t enough to let you know that Population Zero is officially dead and that you shouldn’t buy the game from Steam, then perhaps the fact that Steam has fully removed the option to buy the game is enough of a deterrent. And there’s hardly a reason why it shouldn’t be; you can’t buy an incomplete game if there’s no purchase button. Kayode Ewumi thinking gif.

While the ability to purchase the early access version of the game is indeed no longer available, the game’s soundtrack can apparently still be picked up, just in case you had $2 burning a hole in your pocket and wanted to relive the memories of this game.

Speaking of reliving the memories, we covered this game’s slide into obsolescence previously, as we looked back on its radio silence through August and September of last year, right up until the game was silently abandoned in April of this year and Russian-language reported the team had been disbanded. This new development, then, is the loud, cracking report of a final nail being hammered into the coffin.

source: Steam via MMO Fallout
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Robert Mann

Thus, that old zero population joke came full circle, and the universe was sated… for a while.

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cykelbud

That is NOT Eddie Murphy thinking, it is Kayode Ewumi thinking.

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Utakata

…a game you can now hear but not see. That is unlikely to set off an meaningful trends in the industry. Least I hope not. >.<

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Jim Bergevin Jr

Well, truth be told, there are many games with amazing soundtracks. I still listen to my Guild Wars CDs. I’d love to be able to get my hands in the Vanguard soundtrack.

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Utakata

I get that. But I was entertaining the idea of sound only MMO’s in the wake of this. o.O

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Greaterdivinity

I guess it’s living up to its name, now. Shame, it looked pretty at least (I never looked into it too much) and it seems like a fair number of folks picked it up.

Early Access games, especially EA online games, are always a gamble : /

Turing fail
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Turing fail

Truth in advertising…

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Vanquesse V

The concept was novel but the launch was close to ticking all the boxes of what not to do. Bad monetization choices, poor server performance, misleading UX, and too many things that looked far worse than they actually were meant that people bounced quickly and told everybody that it was a turd. Subpar reaction speed and communication didn’t help much either.
That’s not to say there weren’t real issues with the game, but those by themselves wouldn’t have killed the game.