Leaderboard: How much input do you expect to have into a developing game you’ve paid for?

    
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Last week, a developer from Parisian developer Dreamz Studio posted about how early access was the best thing that happened to his game, specifically because the early access playerbase acted a sort of extra pair of hands for developing the game.

“I believe that there’s no need to be a former Chef to make innovating pretty little tasty meals,” he writes. “Indeed, you just have to know the basics and then let you guide by the taste of your customers, right?” The studio basically retooled everything from the main character and the world to visuals and level customization based on eight months of feedback, even adding multiplayer because people begged for it.

This is basically how early access is supposed to work, right? This was the whole point of letting people buy their way in early, either with early access or Kickstarter or preorder packages, and then help test and guide the game as superfans. We’ve just seen it go wrong over and over, either because studios abuse the early access tag to make easy money and then abandon the title and the loyal players, or because early testers abuse their input to guide the game into becoming something nobody but them wants to play and causing it to flop hard. I bet you can name games for each group.

How much input do you, as someone who buys in during a game’s development, expect to have in the game’s ongoing design? To the pollmobile!

Leaderboard: How much input do you expect to have into a developing game you've paid for?

  • I expect a lot of input, regardless of how much money I put down. (4%, 6 Votes)
  • I expect a lot of input, scaling with how much money I put down. (0%, 0 Votes)
  • I expect a modest amount of input, regardless of how much money I put down. (15%, 20 Votes)
  • I expect a modest amount of input, scaling with how much money I put down. (4%, 6 Votes)
  • I expect a tiny amount of input, regardless of how much money I put down. (17%, 23 Votes)
  • I expect a tiny amount of input, scaling with how much money I put down. (6%, 8 Votes)
  • I expect about as much input as non-testers or non-backers. (6%, 8 Votes)
  • I don't expect any input. (17%, 23 Votes)
  • I never do early buy-in anyway. (9%, 12 Votes)
  • I never give feedback anyway, even when I do early buy-in. (6%, 8 Votes)
  • I really hate giving input and hope they don't expect me to give it to them. (3%, 4 Votes)
  • Something else (tell us in the comments) (5%, 7 Votes)
  • No response / just view tally / Sunday morning elf butts because Justin is on vacay and One Shots will be back next weekend (7%, 9 Votes)

Total Voters: 118

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