Tyler F.M. Edwards
Vitae Aeternum: Touring New World’s housing system
Whenever I've talked about player housing in New World, my coworkers have requested tours of my in-game homes. Being a lazy worker looking to...
Vitae Aeternum: What Amazon’s Lord of the Rings MMO should (and shouldn’t) take from New World
We've had one, yes, but what about second attempt by Amazon to deliver a Lord of the Rings MMO? During the last run at...
Not So Massively: Godsworn is Warcraft III meets Age of Mythology
It's a testament to how far the RTS genre has fallen that Steam's recent Tacticon festival of strategy games featured almost no RTS titles,...
The Soapbox: Raiding isn’t the problem with World of Warcraft
It is by now clear that World of Warcraft's Dragonflight expansion hasn't exactly set the world on fire. This has set off another round...
Vitae Aeternum: A love letter to all that New World does well
When you spend a lot of time in an MMORPG, it can be easy to become bogged down in all of the game's foibles....
Vitae Aeternum: Analyzing New World’s disappointing first season
It's now been a few weeks since the launch of New World's first season, Fellowship and Fire. I wanted to give it some time...
Not So Massively: Second impressions of Diablo IV
My initial impression of the Diablo IV open beta was lukewarm at best, but I did hold some hope that the second beta weekend...
Not So Massively: Wolcen’s Endgame is one of online gaming’s all-time worst blunders
Speaking as a long-time fan of the game, I think the post-launch management of Wolcen: Lords of Mayhem has been an absolute mess. There...
Not So Massively: Diablo IV’s beta brings the horror, but not the fun
I have been pretty critical of the direction of Diablo IV so far, but franchise loyalty and professional obligation nonetheless led me to accept...
Wolcen launches Endgame update with new story chapter and massive progress reset
More than three years after its launch, multiplayer Wolcen: Lords of Mayhem has at last provided a conclusion to its main story with its...
The Soapbox: Hating on the competition is no way to promote an MMO
Recently, RIFT was back in the news, offering free subscription time to new and returning players. While I salute Gamigo's generosity here, whenever the topic...
Not So Massively: Impressions of Century Age of Ashes’ new PvE mode
Back in 2021, I took a look at an early version of dragon-riding arena shooter Century: Age of Ashes. I found that its core...
Vitae Aeternum: Previewing New World’s first season and updated 2023 roadmap
Last week, Amazon Games invited members of the press to a presentation where it unveiled its plans for a new seasonal content model for...
Not So Massively: Voidtrain’s Next Fest demo leaves a terrible first impression
It's hard to find a survival game with an original premise these days. Dinosaurs? Done. Alien worlds? Done. Zombies? Done to (un)death. But how...
Not So Massively: Dark Envoy’s demo is where RPG meets RTS
A while back I stumbled across the Steam page for co-op CRPG Dark Envoy and had the thought it could be fun to play...
Vitae Aeternum: Obsessing over New World’s population numbers is a waste of time
New World is a bit unique in that it is the only major Western MMORPG that is playable only through Steam. The others are...
Digital CCG Eternal launches new Behemoths of Thera card set
This week saw the release of Eternal Card Game's latest card set, Behemoths of Thera. Set in a world ruled by gigantic beasts, Behemoths...
Vitae Aeternum: New World should do more with its housing
I find the history of player housing in New World a strange one. Prior to launch, I had the impression housing was being treated...
Not So Massively: Why I’m not playing Lost Ark
Back at launch, I played Lost Ark quite heavily for some time, eventually racking up over 100 hours in the game and generally enjoying...
Vitae Aeternum: The uncomfortable truth of New World’s lax monetization
I have a pretty laid back approach to monetization in online games. Bar mandatory subscriptions and a few egregious outliers, I am generally fine...