Lockboxes suck (titles only) By Bree Royce - October 11, 2017 1:25 PM 0 MMO lockboxes, keys, and booster packs: Gambling or gaming? The Daily Grind: Are MMO lockboxes actually even worse than gambling? The Daily Grind: What do you actually expect to get out of MMORPG lockboxes? Massively Overthinking: How should MMOs make money in a world without lockboxes? Academics and addiction experts weigh in on ‘pay-to-loot’ gambleboxes and lockboxes The Daily Grind: Should MMO studios disclose the odds of winning lockbox prizes? Path of Exile creates the industry’s first ‘transparent’ lockbox The Daily Grind: Should MMORPG lockbox mechanics be regulated as gambling? Standing Stone defends LOTRO lootbox plans Tamriel Infinium vs Hyperspace Beacon: Three ways to make lockboxes work better in MMORPGs China is cracking down on MMORPG lockbox vendors Players express anger over Lord of the Rings Online adding high-end gear to lockboxes This is how MMO lockboxes manipulate your mind RuneScape players accuse new lockbox promo of promoting gambling to children Choose My Adventure: My frustration with Neverwinter’s lockboxes Blizzard is using a loophole to keep selling Overwatch lockboxes in China Elder Scrolls Online rolls out lockboxes this week SWTOR wants to make your lockbox experience better Guild Wars 2 players fume over new lockbox cosmetics SWTOR is putting lockboxes inside of other lockboxes SuperData’s mid-2017 report reflects a wildly expanding gaming industry Massively Overthinking: Consumer protections in the MMORPG industry Massively Overthinking: MMO monetization run amok SuperData examines gambling practices across the online gaming industry