Year in Review – Apr 2016 (editorials) By Bree Royce - December 19, 2016 11:33 PM 0 Massively OP’s guide to MMO dungeon run etiquette WoW Factor: A totally legitimate history of World of Warcraft EVE Evolved: How did World War Bee start and where is it going? Flameseeker Chronicles: The future of Guild Wars 2 under Mike O’Brien Perfect Ten: MMORPGs with huge class rosters Chaos Theory: Is The Secret World best when binged? Massively Overthinking: Grouping, kill-stealing, and open PvP in MMORPGs The Daily Grind: Would you play on a vanilla World of Warcraft server? WoW Factor: Nostalrius, copyright, and player demand The Game Archaeologist: Guild Wars Utopia Jukebox Heroes: Six MMO tunes for a starry night Guild Chat: Starting a raiding guild in Guild Wars 2 Hyperspace Beacon: Impressions of SWTOR’s Visions in the Dark for gamers still on the fence Working As Intended: Busting up the MMORPG nostalgia party EverQuesting: First impressions of Landmark’s new story system Perfect Ten: The odd things I noticed slipping back into Final Fantasy XI Massively OP’s guide to the Project Gorgon starter island Flameseeker Chronicles: Everything you need to know about Guild Wars 2’s April 2016 update Hyperspace Beacon: Why SWTOR gamers are so stoked for the return of Vette Jukebox Heroes: Six cover songs of popular MMO tunes EverQuesting: Daybreak is on the right side of the MMORPG legacy server debate Perfect Ten: What I loved about Dungeons and Dragons Online MMO Mechanics: Innovating mechanics to refresh Guild Wars 2 The Game Archaeologist: Saga of Ryzom PAX East 2016: Hands-on with NCsoft’s Master x Master Massively OP’s guide to understanding video game research Perfect Ten: Ten City of Heroes systems every MMO should have stolen by now Massively Overthinking: Trinities and quaternities in MMORPGs Massively OP’s guide to MMO business models