behind the scenes
Path of Exile’s Grinding Gear Games shows off the team’s new office, complete with recording booth
When you picture the office of a game development studio, what do you picture? A dank dungeon with stone walls, hanging chains, and a...
After a month of quiet work, Valiance Online updates fans on internal progress
A while back, Valiance Online made a thread on its official forum to keep fans up to date on the internal progress for the game;...
Conan Exiles’s weekly newsletter delves into the creation of new combat animations
This week's Conan Exiles community newsletter is all about the upcoming new combat animations that will be rolling out with the Pets Update. Well,...
Crowfall takes players on a journey… to squash bugs
The latest Crowfall Q&A video changes tack about halfway through. For the first half, lead designer Thomas Blair and executive producer Gordon Walton helpfully...
Final Fantasy XIV posts its third video diary on visual design
Final Fantasy XIV is a very pretty game. Even if you don't play it, you can see that a lot of care has been...
How Wander’s launch devastated its community manager
What is it like to be the community manager of an MMO that was infamously called the worst PlayStation 4 game ever? That's the...