After a month of quiet work, Valiance Online updates fans on internal progress

    
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How near, how far.

A while back, Valiance Online made a thread on its official forum to keep fans up to date on the internal progress for the game; that way, even with a lack of patches, it would be clear that things were happening and the game was moving forward. This thread followed a pretty steady cadence of updates and then went quiet for an entire month. The good news, however, is that the thread has returned to life with the most recent update from the developers about what progress has been made.

Of course, there’s the question of whether the update to a new version of unity and art organization qualifies as a significant update following that month of silence.

Valiance Online is one of three viable superhero MMOs being built as spiritual successors to City of Heroes; it hit pre-alpha two years ago this month and entered an investor alpha in 2017. In 2018, it previewed maps, female toons, and costumes.

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Cyanpill

Correction, there was a prealpha 3 years ago. The current investor alpha has been ongoing for a year and a half.

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PanagiotisLial1

Just an idea, it will be interesting at some point to have a topic about the main game differences on these planned superhero games based on the info you got so far

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Vorender

Good call. I honestly can’t tell this and Ship of Heroes apart.

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Cyanpill

The settings are both scifi, but different in how much. VO is set around 150 years in the future, in California. SoH is set something like 1000 years in the future, on a spaceship.

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Utakata

…yeah, that would be a big difference. O.o

Pepperzine
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Pepperzine

Aside from setting (while lore wise looks different but visually not very much) what else is different? The same goes for CoT. I feel the differences are inherently in the lore but can’t tell the systems apart. Are the class systems different or one of them not target combat?

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Psi

The big (proposed) difference with CoT is that the mechanics of your character are not tied to the visuals of the abilities. So if you choose to play as a “Blaster”, the damage type you select is completely independent from if you were to choose a bow as your weapon, or a gun, or your palm.

It opens up a lot more character freedom (assuming it does indeed work they way they say they’re aiming for) where the other two seem to be going a more traditional CoH route of choosing specific powersets with the visuals baked in.

As far as I know, they will all use a similar style of combat to CoH. Although I do know that CoT will have what they (I think) call soft tab targeting, where you can mouse over something to target it for a brief second, rather than clicking on it and hard targeting it.

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Chosenxeno .

Ship is the fully functioning one:)

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Crowe

Is it? Other than a stress test for logins (with no powers or character creator available), I haven’t seen that. I’m still rooting for all three though.

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Chosenxeno .

They had video of actual fleshed out events. All three won’t make it. That is the sad truth. Ship seems the most developed at this point. They’ve shown 3 core roles. They’ve done log in test. They’ve done framrate tests. They’ve shown fully fleshed-out Holiday Events. They’ve shown a few dungeons. They’ve upgraded the engine.

Pepperzine
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Pepperzine

Is there much difference? Always seemed to me all three had the same goals and approaches to that goal with slightly different lore.

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Cyanpill

I’d say that all three have the same goals of imitating CoX, improving on it without changing too much. But they differ on what they find important about CoX. For example, Valiance already has a mastermind replacement in the alpha, and is planning on 3 more pet classes, while the others are only planning on having minions at some point. Meanwhile CoT has spent a lot of time on the character creator, and plans to have power customization that exceeds CoX, while the others haven’t even talked about that. SoH looks more refined than the others.

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Psi

IMO, SoH *appears* further ahead while looking like a somewhat shallow game. That isn’t to suggest what we’re seeing is final by any means, but it does leave a taste in my mouth that the game is imitating everything about CoH, which leaves it about a decade behind most other MMOs on offer.

I certainly hope I’m wrong about that when it nears its launch window. I’d love to see something finally replace CoH and if any of these proposed games does that (or even comes close) I’ll be happy.

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Chosenxeno .

Shallow in comparison to what? It’s the only one showing anything lol

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Psi

I didn’t say it was shallow compared to the other successors.

I said what we’re seeing looks shallow. I thought shallow sounded better than ‘cheap.’ It just looks like a rehash of CoH in a different engine with very basic textures and less to do. Which, I realize is about what you’d expect to see in a game this early on, and is why I suspect we don’t see much of CoT at this stage.

First impressions count for a lot, just ask Wildstar. And believe me when I say I find it unfortunate that these are my feelings when it comes to SoH. I just don’t see it really… making it*, on its current course.

*I have little doubt it will launch. But beyond that? I’m not so sure how much life it has, just based on what we’ve seen so far.

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Chosenxeno .

I’m curious. Which one do you see making it? SoH is the only one that resembles a freaking game at this point…

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Psi

If I’m being brutally honest? I don’t think any of them will find success. I think SoH will make it to launch, and I hope that CoT does as well. But I just don’t think what I’ve seen from any of them is going to make it big in the long term.

However, if we get something even marginally better than Champions Online, that’ll be a good thing.