development
Pantheon updates fans on its development with its June newsletter
Animations! Banks! Weapon models! Zone artwork! All this and more has been improved in Pantheon over the past month, as relayed to fans in...
Pantheon updates fans on progress with its March producer’s letter
If you're watching Pantheon: Rise of the Fallen carefully for signs of life, the latest producer's letter should give you hope. There are a lot...
Associate director of Ubisoft’s oft-delayed Skull and Bones departs the company
"What the heck is Skull and Bones," you cry. And we hear you! See, back before Ubisoft put out awful NFT nonsense no one wants,...
Diablo III’s Wyatt Cheng claims the game’s tuning wasn’t based on the real-money auction house
Remember the Diablo III real-money auction house? Of course you do; that stuff is like horse armor or "you think you want it, but you...
Starbase continues working on its Easy Build mode and improves explosions
So what's going down on the development side of Starbase? Well, you know. Shooting at ships with a sniper rifle, making parts explode, that...
Diablo IV quarterly update shines a light on character art
There's a lot of work that goes into making sure that characters in Diablo IV look cool. No, really; the latest quarterly update on...
Star Trek Online staff members explain why ships and boxes get released faster than missions
If you've played Star Trek Online either casually or consistently for a while, you've probably noticed that the game puts out a lot of ships...
TitanReach shows off new animal models that have glimpsed the unknowable
Look at the deer up there. That is the new deer model TitanReach has unveiled in its most recent development entry, and it is an...
Former Marvel Heroes developer Brian Waggoner is now working on Marvel’s Avengers
Remember Marvel Heroes? You probably do! It was a pretty popular game, after all, and as we noted last year it was ultimately the implosion...
Whatever happened to Riders of Icarus?
Riders of Icarus launched in 2016 as a rather unique title chiefly due to its mount and pet mechanics that gave everyone tameable, usable...
Fractured updates players on the tech tree and studio investment while delaying its next test
You probably don't need anyone to tell you that the winter test for Fractured is not taking place in February, due to certain little indicators...
TitanReach addresses early access funding – and how it pays its staff
We have updated this piece with additional comments from the developer at the end. The original piece follows.
If you are working on an MMO,...
Naoki Yoshida sees at least another five years of vitality in Final Fantasy XIV
The fourth major expansion for Final Fantasy XIV, Endwalker, is just around the corner (to the extent you can consider "planned for fall" to be just...
ZeniMax Online Studios appears to be ramping up development of its long-speculated new MMO
If you've been wondering what's going on with that new IP that's almost certainly in development at ZeniMax Online Studios... well, we don't know...
Raph Koster’s Playable Worlds studio raises an additional $10 million in funding
We still know nothing about what the first project out of Raph Koster's new studio, Playable Worlds, will actually look like. But we do...
Atlas appears to be listing dead in the water
Off the port bow, there's something drifting in the water. Is it a shipwreck? Yes, in the sense that the ship is Atlas, the pirate...
Former ArenaNet art lead Jens Hauch passes away at age 46
It's always sad to report when one of the forces behind a game has passed away. Jens Hauch served as a longtime technical art...
Vague Patch Notes: Ambition is not delivery in MMOs
So Chronicles of Elyria is dead in the water. Or... wait, that's not actually accurate; let me start again. Chronicles of Elyria has admitted...
World of Warcraft: Shadowlands gets another encrypted alpha build
If you're one of the World of Warcraft players eagerly awaiting more news about Shadowlands, you may be a bit nonplussed that the latest...
EA Spouse was 15 years ago, and not much has changed in games development
When it arrived back in 2004, EA Spouse felt like a wakeup call. But now it's easy to mark how long it has been...