blog
Crowfall improves its time-based skill leveling
Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is...
Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so...
Battle Bards Episode 119: Skyforge
Believe it or not, it’s the Battle Bards’ fifth anniversary! From its weirdly humble beginnings back in 2013 to our arrogant ramblings here in...
Elder Scrolls Online’s new video summarizes the snobby elves of Summerset
Just as Morrowind was much more than elves, so is Summerset, but it's hard for the elves in this elven kingdom not to take...
SuperData examines the lootbox controversy’s effect on EA and the gaming industry
How big a deal with the lootbox controversy that finally hit the mainstream last year? Pretty big, SuperData argues. In a new blog post,...
Saga of Lucimia defends Star Citizen’s slow progress, Shroud of the Avatar’s transparency
One of the challenges for indie and crowdfunded MMORPGs is surely the nature of their development: plugging along without much fanfare, with players seeing...
Global Chat: Giving Project Gorgon a try
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems....
Massively Overthinking: The best of PAX East and GDC in 2018
The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather...
Noted statistician blasts 2013 paper that links aggression and video games
Last month, as part of our ongoing dialogue about video games and violence, we covered a brand-new paper that found that playing video games...
Crowfall’s 5.5 pre-alpha is live with female centaurs, player vendors, and a new map
Crowfall is ready to push its pre-alpha testing phase to the limit. A new dev video from ArtCraft this week shows off some of...
Here’s how Sea of Thieves is addressing brig and respawn griefing
Rare isn't completely oblivious to the griefing going on in Sea of Thieves, even if it probably hoped gamers wouldn't notice so damn much...
Massively Overthinking: How do you maintain your health while binging MMORPGs?
Kotaku put out a piece this week on how to game without wrecking your body, something that's probably bound to come up in the...
Making my way through RIFT Prime’s progression server
It has been a month since that fateful day back in March when the MMO collectively lost its mind by rushing back to play...
Perfect Ten: Why I (grudgingly) put up with Secret World Legends’ reboot
Less than a year ago, I faced a crisis as a fan and player of The Secret World. Funcom abruptly announced that it would...
Global Chat: RIFT Prime numbers
RIFT's new Prime progression server certainly has recaptured or recruited many MMO bloggers to the game as of late, and it is all anyone...
Crowfall’s necromancy system would like to place dibs on your body
In most MMOs, when you hear the word "necromancy," you instantly think of the Coolest Class Ever. One that calls forth zombies, binds skeletons...
Massively Overthinking: How much money spent makes you an MMO whale?
Several conversations I saw after our report on the new RMT mounts in Guild Wars 2 got me thinking about how the MMO community...
Guild Wars 2 honors dearly departed MMO blogger Zach ‘Ravious’ Best with in-game quest
Last October, we were devastated to report that MMO blogger Zach "Ravious" Best had passed away at the young age of 36, taken by...
Battle Bards Episode 118: More starting zone themes
What are your favorite memories of those first few days in a brand-new MMORPG? Chances are that those memories are inextricably connected to the...
The Daily Grind: Are blacklists, quizzes, and threats effective at reducing text toxicity in MMOs?
Toxicity in online gaming just keeps popping up - specifically as it pertains to chat and commenting.
MOP reader Tanek pointed us to a thread about...