Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is online. The dev team took some time recently to evaluate how the system was working out in testing and decided that it could benefit from some improvements.
While a dev blog goes into depth on the minutiae of the tweaks, the gist is that the entire system will accrue points in a “time bank” for players to spend on skill nodes when they log in each session. Many of the skill trees have been streamlined as well.
VIP players are going to have an advantage over regular players with this system, as they will get a much larger time bank (30 days vs. three days) and the ability to train two types of skill trees at once instead of one.
“The highlights of this update are streamlined training selection and spending, and more unified rules, plus a bit more UI polish,” the team said. “The new skill system is easier to use, faster, and feels more satisfying.”