Crowfall improves its time-based skill leveling

Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is online. The dev team took some time recently to evaluate how the system was working out in testing and decided that it could benefit from some improvements.

While a dev blog goes into depth on the minutiae of the tweaks, the gist is that the entire system will accrue points in a “time bank” for players to spend on skill nodes when they log in each session. Many of the skill trees have been streamlined as well.

VIP players are going to have an advantage over regular players with this system, as they will get a much larger time bank (30 days vs. three days) and the ability to train two types of skill trees at once instead of one.

“The highlights of this update are streamlined training selection and spending, and more unified rules, plus a bit more UI polish,” the team said. “The new skill system is easier to use, faster, and feels more satisfying.”

Source: Crowfall
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ultorius
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ultorius

Yep it feels like swtors model but worse. Here not only you need to sub, but subbing for a few months to play at the time seems pointless. You cant play 1 month now and return after some months. The diference between you and someone who subs for all that time will be immesurable. I dont know i was excited at the beggining but it seems like they havent figured out key elements of what the gameplay will be yet.

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Kickstarter Donor
Vunak

Good joke.

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Cosmic Cleric

but subbing for a few months to play at the time seems pointless.

If you are going to play the game, stay subbed to it.

Specus
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Kickstarter Donor
Specus

And because of their skill leveling choices, they’ll probably only last as long as Eve Online has.

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Yaner

That’s a pretty big advantage for subscribing players. :/

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Alexander Smith

It’s not much different than EVE and I imagine like EVE it will be more about specialization than generalization for actual advantage.

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Yaner

Well that’s thing, we don’t really know. I remember there being an outrage about this system on their forums. I am a little concerned that these skills could be advantages that affect gameplay.

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Johnny

I wish there wasnt even an option for free to play players. Everyone should be forced to sub and compete on a level playing field. If there is a sub option, and people choose not to use it then it is their loss. If the game has a sub option and p2w on top of it, I am out.

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Yaner

I prefer my MMORPGs either B2P or sub. This f2p market with p2w crap is getting to be ridiculous.

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Bruno Brito

I wonder why some games gate crafting behind a timewall.

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Alexander Smith

I imagine to try and force specialization. Otherwise most people just craft their own stuff and crafting becomes not role but a something you do on the side because you can.

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Kickstarter Donor
Vunak

That is exactly what it is. Crowfall wants all players to have to interact with each other so they are pushing crafters to actually specialize in crafting, and gatherers to specialize in that and combat focused PvP players to focus in that etc. They want player interaction, not the online single player games we have been playing the last 10+ years.

Solaris
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Solaris

This.

hamblepants
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hamblepants

Good :)

Specus
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Kickstarter Donor
Specus

And I always wonder why some players have the need for instant gratification.