Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.
broadsword online
Ultima Online delays New Legacy into 2023, hosts in-game faire to celebrate 25th anniversary
At the top of 2022, MMO studio Broadsword was still on track to launch Ultima Online's New Legacy by the end of the year....
The Game Archaeologist: The legacy of Ultima Online
Last week in The Game Archaeologist, we traced the history of Ultima Online’s origin, development, and testing -- not to mention one pesky in-game...
Massively Overthinking: The weirdest ways we’ve leveled in MMOs
One of my favor flavors of fluff post we do occasionally is report on folks who have accomplished fame by leveling "wrong" in MMOs,...
Vague Patch Notes: The MMORPG industry shockwaves that still reverberate
A thought occurred to me the other day regarding World of Warcraft and the way that it deformed the MMO industry: People who are...
Dark Age of Camelot’s Covenant Crossroads event tasks players with making a pact and killing demons
The northern crossroads region of Dark Age of Camelot has come down with a particularly nasty case of demons, and it's up to players...
The Game Archaeologist: How Ultima Online got made
You know how there’s that yokel in every global chat channel that likes to troll players by claiming that World of Warcraft was the...
MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
Veteran MMO developer Raph Koster, who himself is working on a sandbox MMO couched in a metaverse, is back with another dev blog this...
The Daily Grind: Which MMO is *least* focused on fashion wars?
I've been thinking about this topic ever since Blizzard tweeted a joke about "cursed mogs" in World of Warcraft. Honestly, while vanilla WoW definitely...
Massively Uplifting: WoW players break barriers, Bungie and ZeniMax raise money to help children
Summer sweetness is not just for corn and watermelon! No, it's for all the kind and generous gestures of of our fellow gamers and...
The Game Archaeologist: That time when EverQuest let you play as the monsters
It's a near-given that in every MMORPG, players assume the roles of heroes who are sent out to vanquish the evil, dark, or at...
Massively Overthinking: Is old-school MMO dungeon-camping ever coming back?
A while ago on the MOP Podcast, Justin and I randomly wound up on the topic of camping in MMOs - not pitching a...
Working As Intended: MMOs that wish they were Star Wars Galaxies
"My friends and I would skin someone alive for an SWG 2," an old Star Wars Galaxies player recently wrote on Reddit, and that...
The Game Archaeologist: The origins of Blizzard, Mythic, Funcom, SOE, and BioWare
A good origin story always captivates me, especially when it gives me a new perspective on something I've come to appreciate over the years....
Ultima Online begins testing 25th anniversary rewards, delivers summer gifts
It might be hard to believe it, but Ultima Online is about to turn 25 years old this fall. My brain doesn't even believe...
The Daily Grind: What’s the longest time period you’ve ever subbed to a single MMO?
This question is a bit biased toward the subscription era of MMOs, but I think it still has some relevance given just how many...
Whatever happened to Islet Online?
Back in February 2019, we were pulled in the direction of Islet Online, a cutesy and colorful blocky sandbox MMO from Korea that made...
Massively Overthinking: Solved problems in MMOs
One of the most annoying pet peeves this genre seems to spin up frequently is some companies' tendency to treat solved problems as unsolved...
Perfect Ten: MMOs that have fallen to the dark side of cryptocurrency
Here's an interesting point that's worth considering: For all the talk about cryptocurrencies, NFTs, the metaverse, and other Web3 buzzwords being the future of...
Massively Overthinking: Which classic MMOs hold up the best visually in 2022?
As one of our resident fans of old MMOs, I always have to clarify that it's the systems and ideas in old games that...
Massively Overthinking: ‘Every MMO inconvenience is someone else’s game’
A while back, someone in our comments (I can't find it again, so I can't remember who!) dug up a quote from Raph Koster...