bug fixes

Vitae Aeternum: New World’s Aeternum relaunch is actually a solid update – with terrible timing and comms

23
After months of waiting, New World's June mystery announcement has been revealed as New World: Aeternum, a console release coupled with a rebranding and...

Multiplayer gacha RPG Wuthering Waves outlines plans to improve gameplay, reduce grind, and fix issues

2
A couple of weeks ago we reported on the launch of Wuthering Waves, a gacha-filled co-op RPG from developer Kuro Games for PC and...

Former City of Heroes developers talk design chaos, sequels, and the MMO’s enduring legacy

12
Last night, I happened to log into City of Heroes Homecoming just as the team was posting up the promised mega Q&A with former...

Perfect Ten: 10 reasons World of Warcraft is pure cozy comfort

16
There's something weird and fun that happens in my brain around this time of year, which is that I start to get into a...

Choose My Adventure: Returning to Star Citizen (and fussing with tech)

5
It's been a long while since I got to hop into Star Citizen. Not for a lack of desire, but mostly for a lack...

The MOP Up: My Time at Sandrock will make you a proper Monster Whisperer

0
To start off our small news roundup this weekend, let's head over to co-op farm sim My Time at Sandrock, where the devs talked about...

Past Fate adds ‘proper starting tutorials’ and makes a swamp zone ‘much more poisonous’

0
The swamps are swampier and the tutorials are more informative according to Past Fate, which continues its seemingly endless march through closed alpha with...

LOTRO Legendarium: LOTRO’s Update 41 plans monster play reward track, birding hobby, and coop crafting event

4
Yesterday's Lord of the Rings Online dev stream was a particularly informative one as SSG's Orion made an appearance to talk about what's coming...
Pnuk

Corepunk abruptly ends its second alpha test over disconnects, bugs, and general ‘discomfort’

5
As we've been covering for the past couple of days, the second alpha test for the OARPG Corepunk hasn't exactly been going well: The...
sippy

Final Fantasy XIV will release the second Dawntrail benchmark on June 3

1
The revised version of Final Fantasy XIV's expansion benchmark is going to be a little delayed, it turns out; an article has gone live...

Elder Scrolls Online’s AMA addresses everything from DDOS attacks and scribing to bifurcated content difficulty

0
Elder Scrolls Online's devs sat for a lengthy ask-me-anything thread on Reddit this week - feels almost old-school now, doesn't it? - and the...

Diablo Immortal breaks down the design of its new Tempest class

1
With last week's release of the new Tempest class to Diablo Immortal, Blizzard is taking a bit of a victory lap and deep dive...

Skull & Bones adjusts its Season 2 manufactory defense activity and deep-dives the Helm

0
Now that Season 2 of Skull & Bones is well underway, it's time for developer Ubisoft to begin the process of making adjustments based...

Embers Adrift adds new dungeons, a horrible beetle monster, and the ability to form a raid group

0
We all knew it was coming, but this week it's been made official, as Embers Adrift has brought out its latest large-scale content patch...

Corepunk is on day three of trying to get its big alpha test off the ground

0
Third time's a charm for Corepunk? Artificial Core's top-down MMORPG has struggled through its latest round of alpha, which was originally meant to include...

Bellwright’s first content update adds new forestry building and village management improvements

4
Bellwright has mostly been focusing on bug fixing since its April early access release, but now it looks as if developer Donkey Crew is...

Elite Dangerous makes several major adjustments to Thargoid War mechanics in latest patch

0
The Thargoid War in Elite: Dangerous that's currently seeing players assault the immense alien motherships known as Titans hasn't been moving at a particularly...

Corepunk resets alpha, inviting another 5000 players and extending the test to June 3

0
Corepunk's latest alpha was meant to kick off this past weekend, but it wasn't without a hitch. Artificial Core admitted that the alpha test,...
it's wet, back to you

Skull & Bones begins the Chorus of Havoc season with new endgame, ship, and weapon types

1
Despite the game's arguably bumpy arrival, Ubisoft's piratical multiplyer game Skull & Bones is pushing ahead with Season 2 today, launching what it calls...

The MOP Up: Dungeon & Fighter Mobile’s Chinese launch crashes from high demand

0
Dungeon & Fighter is one of those odd franchises that nobody seems to notice in the west but is incredibly, obscenely, immensely popular in...

THE LATEST POSTS

TOP CONTENT