cloud imperium

Studio known primarily for Star Citizen.

Catch up with Star Citizen via the weekly dev update

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Star Citizen's latest development update came out last night. Cloud Imperium says that Murphy's Law was in full effect last week, as the team...

Not So Massively: BlizzCon 2015 (November 9, 2015)

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...

PC maker offers MMO-related deals

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Need a new PC? You might want to check out Origin. No, not that Origin, but Miami-based PC maker Origin. The firm is running...

Star Citizen’s monthly report is out; also, some guy spent $30K on the game

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Cloud Imperium has released its monthly development snapshot for Star Citizen. It's a high-level look at what each of the firm's studios has been...

Infinity’s Kickstarter is two thirds complete with two weeks to go

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Is this a new golden age for space sims? Could be, what with Elite: Dangerous, Star Citizen, and seemingly dozens of other high-profile projects...

Not So Massively: LoL pro Doublelift kicked from e-sports team (November 2, 2015)

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...

The MOP Up: Free Tribes for all (November 1, 2015)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Star Citizen finalizes details for Alpha 2.0

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Hark! Can you hear that? It's the siren call of Star Citizen's Alpha 2.0 update, which is so near that you can hear, smell,...
Just go full-speed into everything at all times. Ram enemies at .2c as your attack.

Star Citizen makes major flight model changes for alpha 2.0

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Modeling deep-space flight in Star Citizen involves thinking a lot about vectors, acceleration, and maneuvering thrusters. That's always been the case. The game is...

Revival clocks in a full year of production

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It's been a year of full production on IllFonic's sandbox Revival and there's a lot to catch up on regarding the title. The team...

Not So Massively: Destiny’s development woes (October 26, 2015)

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...

Star Citizen releases version 1.3 and a development update

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Cloud Imperium released a couple of Star Citizen updates last night, both in game and on its website. First up is version 1.3, which...

Ascent’s lead dev offers insight on the Star Citizen controversy

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Last week, the Massively OP podcast hosted guest James Hicks, the developer behind impressive indie space sandbox MMO Ascent: The Space Game. You won't...

Not So Massively: Gamers rally around Total Biscuit (October 19, 2015)

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...

You’ll need to manage fuel and choose your jump points wisely in Star Citizen

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Cloud Imperium is expanding its weekly Star Marine update to include news relating to Star Citizen's upcoming 2.0.0 alpha patch. CIG says that brand...

Star Citizen publishes a starmap Q&A

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Cloud Imperium has published the first part of a Q&A session with the designers behind Star Citizen's starmap. Last weekend's CitizenCon saw the first...

Star Citizen tops one million accounts, rewards its community

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There's no doubt that Star Citizen has a legion of followers, as RSI announced that it has reached its one millionth account (or "citizen"). "If...

Stick and Rudder: The best bits of Star CitizenCon 2015

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Wow, so, where to start with this week's Stick and Rudder? I guess I picked the wrong time for a vacation, and shame on...

Massively OP Podcast Episode 33: Ascent’s James Hicks

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Justin and Bree fête Ascent's James Hicks discussing Star Citizen, Wurm Online, Ultima Online, WildStar, Daybreak's mystery game, Elite: Dangerous, RIFT, and Funcom.

Not So Massively: Star Citizen’s map is amazing (October 12, 2015)

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Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...

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