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Camelot Unchained zeroes in on client stability
Following an "explosive" test over the Independence Day extended weekend, Camelot Unchained's devs spent the shortened week attempting to zero in on some of...
Camelot Unchained: Explosions, music, and death to getting one-shotted
Camelot Unchained's Mark Jacobs helms this week's studio update, with a peek into the team's progress on shadows, archery and combat animations, siege engines,...
Pitching a tent in Camelot Unchained
City State's Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how...
The Daily Grind: Which MMORPG developer would you most like to meet in person?
Be you press or player, one of the advantages of going in person to a convention (or any other gaming event!) is surely the...
Camelot Unchained creates inventory screen mockup
As Camelot Unchained transforms from a ramshackle collection of ideas and features into a cohesive product, it's neat to see glimpses of the game that it's...
Camelot Unchained is chasing ‘a game to be proud of, not a minimum viable product’
Is beta one here yet? Nooooope. But Camelot Unchained continues barreling down the track toward it, as outlined in its latest weekly update. City State's...
Camelot Unchained’s backer-modders are tricking out its test interface
"No one said making an MMO was simple," City State Entertainment's Tyler Rockwell quips in this weekend's Camelot Unchained newsletter. He writes that the...
Camelot Unchained updates progress on crafting, combat, and character creation
Camelot Unchained's latest monthly newsletter has arrived, and the highlight -- aside from the fact that City State hired Andrew Jackson to work on...
Camelot Unchained implements torches (bring your own pitchforks)
City State's Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team's efforts on...
The Game Archaeologist: How Sceptre of Goth shaped the MMO industry
When it comes to text-based MMOs created in the '80s, '90s, and 2000s, the sheer number of them would blot out the sky. There...
Camelot Unchained finishes UI icons, makes ‘major inroads’ into living world support tech
Camelot Unchained hopes you're not tired of the words "living world" because its devs are busy making "major inroads into the tech to support"...
Ashes of Creation’s very good, totally tubular, quite excellent day
For Ashes of Creation, May 16th will go down as one of its best days. For starters, the title was featured on Kickstarter's front...
Camelot Unchained completes ‘first 30 days of beta 1’ doc
With the Seattle base a go, Camelot Unchained is pushing forward. City State's Tyler Rockwell says the team has been hard at work on...
Ashes of Creation meets Underrealm stretch goal, eyes $2M in crowdfunding
With well over two weeks to go in its Kickstarter campaign, Ashes of Creation has already outpaced similar efforts from Chronicles of Elyria ($1.36M...
Camelot Unchained shifts dev focus to beta gameplay
From the sound of this week's Camelot Unchained newsletter, the team at City State is having a lot more fun now that beta development...
Camelot Unchained’s Seattle studio finally has an office
Remember last June when Camelot Unchained startled everyone by announcing it was opening a second studio in Seattle? The team out west has been...
Camelot Unchained continues its ‘interesting and longer-than-expected journey’
Swinging axes, autumn in the spring, and new office space: This is just another week in the life of the Camelot Unchained team (they...
Camelot Unchained takes aim at eliminating zone loading screens
Live it up while you still can, zone loading screens, because Camelot Unchained has its mind to wipe you off the map.
In this week's...
Camelot Unchained focuses on particles, trees, and the beta interface
I know most of you come to these Camelot Unchained posts hoping to hear about beta one. I can't wait to write that post,...
The many faces of Camelot Unchained
Terrible pun title in honor of April Fools' Day! This week's Camelot Unchained update touches on art, interface, and ability cooldowns, but the most...