Camelot Unchained implements torches (bring your own pitchforks)
City State’s Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team’s efforts on terrain, performance improvements, seamless zone transitions, the API server, the salvaging system, siege weapons, ambient sound and music tracks, knockback animations, and the pleasantly named wounds and trauma code.
“We’re revisiting the rough first pass of the wounds and trauma code to make use of new code written while we wrapped up encumbrance. At the same time, this pass will also fix several long-standing bugs in the system, like dummies not respawning, and issues with bleeding to death. No one likes issues with bleeding to death, amiright?”
There’s also the usual assortment of images, including a super-detailed look at the work-in-progress unitframes and… torches. A whole bunch of torches. What could go wrong, right? Pitchforks next week?