Pitching a tent in Camelot Unchained

    
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City State’s Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how many MMORPGs have tents at all? Let alone a dozen or more of them? I’m looking forward to structures that are somewhere between “bank box” and “McMansion.”

There’s plenty of serious stuff, too. Rockwell says the team’s been focused on shadows, animations, more seamless zone transitioning, item stacking, one-handed weapon combos, two-handed sword animations, resource nodes, and back-end architecture. There’s also a look at the game’s burgeoning dock assets, so when you’ve packed up your tent, you can sail away. Check out the new pics and test videos!

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Anstalt

Definitely feels like CU has been picking up momentum again recently and I’m noticing the shift from tech to actual features.

Can’t wait for beta / release!

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wratts

Can’t wait to see this move from proof-of-concept to “holy crap, it’s a game!”

MJ, if you’re around can you clarify if there will be mechanic tutorials at launch? I’ve jumped into test a couple times, though not recently, and been more than a little mystified. I’m assuming even in beta there will be something to help people build familiarity with the tools and environments?

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Mark Jacobs

Yeah, me too, can’t wait to be a game again.

As to tutorials, absolutely. We know we have a complicated system(s) so having a “Help me Spock!” button that goes to tutorials, manuals, etc. is a must-have feature for our game.

Veldan
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Veldan

That’s good to know! Too many games rely on players to find out and share the knowledge about the game through wikis and forums, while the devs could have just put the info in the game from the start and saved them the hassle of figuring it all out.

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drgreenhoe

Would be cool if the firecracker footsteps would be a side effect of having stepped into a trap. :) You always have choices, you can stand still until the effect wears off!

It is still fun to watch a game in early development.

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Mark Jacobs

Thanks, glad you’re having fun. Things will be getting a lot more fun this summer!

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Tamanous

I’m looking forward to seeing how sound and light affects directly related to animations helps with a visceral feel especially for melee combat.

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Oleg Chebeneev

Btw why steps sound like fireshots and man in animation test is in dress? Also Mark, in you decades of life experience, have you ever seen anyone laughing like at 0:28?

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Ludovic Darkstar

I’m guessing they wanted to test the footstep to sound effect timing

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Mark Jacobs

OC, as Ludovic said, Andrew was having fun with the system he was coding. Anybody can add footsteps, he added firecrackers and lights to make what he was doing, hard for anybody to miss. :) You’ve heard the term “programmer art” well, Andrew has his own variant, “programmers sound/visual effects.”

As to the laughter, no, not really, I agree with you there but that’s why they are all titled “Work in Progress” and nothing more. The animators are working a lot of different emotes, some will stick, some will improved, some will be tossed out. My guess is that the one you mention, won’t make the cut. :)

As always, keep in mind that one of the things that we do differently than a lot of developers is that we share things that are really work-in-progress. And man, sometimes we end up cutting them, but that’s just how we do things, for better (usually) or worse (sometimes).

Thanks!

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Oleg Chebeneev

“Seriously, how many MMORPGs have tents at all?”

Seriously, almost all of them? I can list more MMOs that have tents then I cant list MMOs that dont

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Russell Hunt

This makes me incredibly happy. I just hope once they get into alpha/beta for players that the game moves along quickly to launch. I’m getting insanely tired of developers and huge gaming companies stringing along their product FOREVER, always having the excuse of it’s still in alpha, etc.

I don’t think Mark would take that route though.

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Raimo Kangasniemi

There are a lot of good reasons in the MMO history why games shouldn’t be put out before they are absolutely ready. Yes, much of the paid alpha and beta are indefensible, but at least people know that they aren’t playing a finished product (as much as MMO can ever be) and that will keep the negativity at bay a bit. Consider if it an industry self-defense mechanism to a part.

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Mark Jacobs

You are correct. In some cases, there is a financial incentive to stay in early access forever. In our case, since we said that we’re weren’t going to turn on subscription pricing till the game launches, there is a disincentive.

So, you are absolutely right and that is one of the reasons I said the things I said during the Kickstarter. :)

Thanks for your kind words and support, as always!

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Tamanous

If you mean a financial incentive from adapting development into a cash shop/donations model I certainly agree. I am rather shocked how the industry and consumers have adopted or come accustomed to this abuse. I am seeing games developed around what assets can be monetised instead of what is best for the game’s development. This shapes the game into something often not even pitched to their backers.

I’m at a point where I cannot support it anymore and I feel am limited to only a very few developers at this stage.

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kidwithknife

One more reason to love the old school subscription model.

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Leo Tirion

I really like the look of the forest it’s getting better and better. MJ if you by any chance see my comment. Could you clarify what we will be able to do with stored blood power in items please. In the wrap up someone asked if we could create bombs, explosive swords or just store spells with that mechanic, and you said yes! I would love a bit more information on that. Thanks CSE for all your hard work.

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Mark Jacobs

Well, without going into too much detail, one of the ways we want crafters to be really useful is to create items that can help them and combatants in combat. So crafters are going to be able to create traps, bombs, and other things that will allow them to do just that. This won’t allow a crafter to be the equal of a combatant during a fight but it will allow them not to be as easy of a kill. :)

As to the forest, yep, coming along nicely. We we continue to refine our lighting model and, as we just did, tweak our shadow model, the look of the game improves. It’s a slow process (duh,right?) but every week (or two a the most) we show our Backers how the game is improving. Makes me very happy.

Thanks for your support and stopping by our livestream to listen/ask questions!

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Leo Tirion

Thank you very much for the reply Mark.
I hope we will be able to craft some really nasty traps :evil:.
Have a great sunday.

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Mark Jacobs

You will and you have a great Sunday as well!

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Ludovic Darkstar

I’m not sure if the limitations on using up valuable FPS would allow it, but I’d love to see a spell effect ‘trapped’ inside a bottle, vial or globe!

Lightning in a bottle! :-)

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Ludovic Darkstar

A poison mist spell swirling a football sized siege ammo globe!

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Leo Tirion

What would be really cool is if you could customize traps to trigger only on a specific class/archetype. Who said healers ?!

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Golconde

eq2 has tents and you can craft them…

Pepperzine
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Pepperzine

To answer your question, I know SWG and UO both had tents in them, though I’m not sure if the house tents available in UO were on private servers only.

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BalsBigBrother

So hard ….. not to make a rude joke about the article headline hehe :D

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Bryan Correll

I’m looking forward to the game, but I’m not that excited about it.

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kidwithknife

It’s very bold of the Crowfall team to acknowledge their ERP community like this.

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BalsBigBrother

I know there is stiff competition for audiences but this is a Camelot Unchained article not Crowfall. :-)

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kidwithknife

That too. Violence solves nothing, Knights of Camelot! Make love, not war!