dev diary
The Survivalist: Osiris New Dawn is doing early access right even amid disappointments
A couple of weeks ago, when Osiris: New Dawn introduced new classes, I'd delved back into the sci-fi survival sandbox after a bit of...
EVE Online is killing off the last remnants of walking in stations
Hey remember EVE Online's walking in stations, the talk of the genre a decade ago? Remember when all we really got was a captain's...
Osiris New Dawn CEO to community grumping: ‘I will take these lashings and learn from them’
Fenix Fire CEO Brian McRae is "not having fun either," according to his latest dev blog on the Osiris: New Dawn Steam page. His...
EVE Online’s July release furthers exoplanet research, revamps T3 strategic cruisers
Happy July patch day, capsuleers! Yep, EVE Online's July release is now live. The patch includes "one of the most extensive and largest rebalances...
Check out Revelation Online’s Eternal Chasm dungeon
Revelation Online has a new dev blog up today on the Eternal Chasm, one of its level 59+ multiple-mode instanced dungeons.
"Shinji – after the...
Neverwinter’s jungle dungeon will trap you forever
Are you ready for Neverwinter's Tomb of Annihilation module? You best bring your A-game and top-notch gear because this jungle is fully prepared to...
Here’s how Crowfall is overhauling its skill system
Crowfall's ramping up the dev blogs this week with a fresh one on the skills system. "Skills are one of the main methods of...
Here’s everything coming in Elder Scrolls Online’s Horns of the Reach DLC
Back at E3, we got a sneak peek into The Elder Scrolls Online's post-Morrowind plans -- how could ZeniMax follow something like Morrowind up?...
Crowfall says its biggest parcels are crazy expensive because they’re meant for guilds
Last month, we included Crowfall among the games discussed in a Massively Overthinking roundtable that focused on MMO monetization running amok. Why? Because Crowfall...
Crowfall’s ads and disads system is the best part of character creation
Ah, character creation: the best part of so many MMORPGs. So how's it working for Crowfall? A new dev blog out this week from...
Exclusive: Wizard101 Q&A dev diary on its PvP update and monstrology evolution
Kid-friendly MMORPG Wizard101 is on the cusp of a big update -- in fact, it's already landed on the official test server as of this...
Black Death is building out some nasty PvP hotspot content
What's indie survival sandbox The Black Death been up to since it began taking "drastic action" to reorient its early access state this spring?
Pillaging....
Here’s how Albion Online’s open-world raid bosses work
In anticipation of the upcoming launch of Albion Online, Sandbox Interactive has posted a fresh dev blog on the big bads of the game,...
Amazon’s Breakaway revamps warriors, confirms more upgrades on the way
Last September, the internet was buzzing about Amazon Game Studios' big reveals, including Breakaway, which the company teased for weeks ahead of time. It...
Crowfall’s AI is about to get a huge makeover
Hey, look over there -- a shiny!
Crowfall Principal Programmer Chris Ledwith, the newly dubbed "AI Guy," explains in a dev blog today that the...
Flameseeker Chronicles: Surviving the Guild Wars 2 WvW invasion
I've been asked several times for my opinion on how best to handle the influx of non-WvW Guild Wars 2Â players to the game mode...
Camelot Unchained updates progress on crafting, combat, and character creation
Camelot Unchained's latest monthly newsletter has arrived, and the highlight -- aside from the fact that City State hired Andrew Jackson to work on...
Project Gorgon finishes coding brand-new graphical user interface
Anyone who has ever played Project Gorgon knows that its graphical user interface is as basic and utilitarian as possible. Well, soon that is...
The Repopulation moves forward with huge patch, alpha plans
Back in January, we learned the fate of The Repopulation: The Hero Engine team from Idea Fabrik would be taking over development of the game from...
Dark and Light continues to woo the elemental demographic
Apparently Dark and Light's elemental scene is so captivating, so rich, and so diverse that it requires a follow-up developer diary to fully cover...