editorial

This seems like more of a half-move.

Vague Patch Notes: On balance and differentiation in MMOs

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Do you like fighting games? I don't. Let's talk about fighting games. But bear with me because you'll get where this is going. While I...

The Soapbox: The western port of Bless Online feels like a curse

56
To say that the development of Neowiz’s high-fantasy MMO Bless has been somewhat beleaguered would be an understatement. Since the Korean import’s Western release...

E3 2018: Hands-on with Pokemon Let’s Go

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You know with my being the one at this year's E3 that this would happen. A console Pokemon game that also connects to Pokemon Go?...

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

28
I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too. That's...
The Guitar Hero rush hit us all.

The Soapbox: Do MMOs still fall victim to the copycat curse?

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When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn't work for online games. Obviously, my...

Generation 3 is basically Pokemon Go’s One Tamriel: How Niantic has actually improved POGO

3
A lot of critical things have been said about Pokemon Go and Niantic in the past. Professionals that tried to defend certain UI elements still had plenty...

The Soapbox: Three augmented reality game problems (most) MMOs don’t have – and one thing they do so much better

3
I'd like to think that I'm kind of a healthy gamer. While MMOs take a lot of time, the nice thing is that their...
I own two books about this game's lore, for reference.

The Soapbox: Six responses to the ‘gaming is wrong/evil/an addiction’ argument

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I recently went on a rant about gaming, but it wasn't directed at gaming. It was in defense of gaming. I am so weary...

First impressions of ‘wizarding world’ MMOARG Maguss

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If it weren't for my promise to write this article, I would have given up on Maguss in less than 15 minutes had I been...

Taking a tour of the global Monster Hunter World community on PS4

5
While I'm not nearly the hardcore veteran our illustrious hunter Matt Daniel is, I can at least admit to physically living among the Japanese hunting...

The Soapbox: Confessions of a serial hoarder (in MMORPGs)

5
How much is too much? To some, that might seem like a reasonable question. But I knew. I knew. There is no such thing as...

Working As Intended: The MMOs we lost in 2017

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It's true that we lost a lot of MMOs in 2016 -- bigger and more important ones than in 2014 and 2015. 2017, however, has...

Pokemon Go’s EX Raid invite system still baffles core players

0
Niantic's recent Pokemon Go event succeeded where the Pokemon Company failed, with POGO players catching over 3 billion Pokemon well before the end of the event....

The Soapbox: Evaluating gaming monetization through the lens of Nintendo’s mobile history

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Bloggers and journalists throughout the online gaming industry have been talking about monetization a lot lately. It's not just lockbox/gachapon scandals, or their relationship...

Slay-to-win: Massively OP’s hands-on with the Dauntless closed beta

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The end of September marked a major milestone for Dauntless, the upcoming monster-slaying action-MMORPG from indie developer Phoenix Labs, as it officially concluded its...
Oh, wow, maps. What an amazingly new concept.

The Soapbox: Inconvenience is not immersion in MMOs or anywhere else

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Inconvenience is not immersion. This strikes me as something rather ridiculous to type; to mildly paraphrase Dan Harmon, it seems like should be one of...
Awesome. Very impressive. Great job.

The Soapbox: The long tail of game development isn’t an excuse for gouging

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Don't be too mad at Star Wars: Battlefront II. It's a symptom of a problem, not the cause. I mean, be mad at people...

Divining the details of Harry Potter: Wizards Unite from a Pokemon Go player’s perspective

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When we first heard rumors about a Harry Potter version of Pokemon Go, I said I could barely imagine what the game might be like before...
Reed.

Working As Intended: Guild Wars 2’s new mount licenses are still lockboxes, but they’re not the worst lockboxes

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Pretty much everyone assumed that back when Guild Wars 2 planned out mounts, it did so with its cash shop in mind. The game...

EVE Evolved: EVE Online’s CCP Games is gambling with the livelihoods of employees

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Last week we broke the story that EVE Online developer CCP Games is backing out of the virtual reality games market, closing its Altanta...

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