When you’ve got magic on your side, renovation on a grand scale should be a snap, right? It was probably a little more difficult than waving a wand, but Wizard101
managed to pull a major city revamp out of its hat this week with the July update
The patch delivered a graphical overhaul for much of Wizard City, character creation, character selection, and the tutorial. Visuals aren’t the only improvements for the newbie experience; music and sound got some major love. Oh, and there’s a carousel that you can ride now!
Hate the changes? KingsIsle is giving players the option to revert to a “classic mode” to bring back the old look and sound of the city hub.
The fun thing about ranking the beast tribes of Final Fantasy XIV
is that before I started in on this, I actually had no idea who would wind up where. I knew there were some tribes I liked more than others, but the actual final rankings surprised even me. Mostly toward the top; some entries, like the Lupine, were always going to be low on the list. But who would have thought that the top spot would go to…
Well, you’ll have to read for that. For now, let’s just make sure you’re caught up with the bottom ranks and the middle ranks. We’ve got five tribes left to go, and so by process of elimination you no doubt have a relatively clear picture of what tribes have to be here in some order, but let’s count them down. Starting with number five, just past the break. (The other four are further past the break.)
It’s year two of Pokemon Go. While there’s always room for improvement, enough has changed that I feel comfortable recommending the game to at least pre-World of Warcraft MMO fans. Why them and not the greater MMO community? Glad you (hopefully) asked! Unlike most true MMOs, POGO is still in its early infancy in terms of in-game community. Much as in early online games, players may be able to have a friend’s list, but not only is basic chat lacking but so is guild/clan support. There’s no party system, which means no group finder, let alone instanced content that lets you join in with little to no effort.
Like old school MMOs, POGO players have to use a lot of out of game tools for their communities, but there’s enough going on that fellow Massively OP reporters Brendan Drain and Tina Lauro Pollock have renewed their interest in the game. While Brendan had previously attempted some casual raids, both he and Tina had quit entirely. As the game just had not one but two events this weekend as part of its second year anniversary, we decided to try moving out of our comfort zone and looking at the game’s community from new perspectives. Brendan and Tina tried jumping in for the events for the first time, while I tried playing outside my usual community, with mixed results.
It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 124: Old MMOs, new music (or download it) now:
The common consensus in the World of Warcraft community is that Patch 8.0 — the Battle for Azeroth pre-patch — is due to arrive next Tuesday. And speaking of community, one of the features that will arrive with that update is Blizzard’s own take on Discord.
The Communities tool will allow players to “create, manage, and join multiple groups of friends and family.” This feature works across realms and even Blizzard games, although apparently we’re still not allowed to talk across factions because reasons.
Blizzard notes that while players are encouraged to use the Communities tool for voice and text chat, the feature can also be used to pull quick join groups together among friends and like-minded souls.
Yesterday, Crowfall studio ArtCraft announced it was spinning off a brand-new company dubbed ArtCraft Technologies that would basically turn Crowfall’s engine into a marketable product for other studios, “providing game developers with turnkey technology solutions for creating large-scale Massively Multiplayer Online games.” We had opportunity to chat with ArtCraft Creative Director J Todd Coleman about the move and what it means for the studio and genre. Read on!
Massively OP: So to start, we’re curious about the “why” behind the new studio. Is ArtCraft thinking of this venture as an extra revenue stream for the company? Or is it trying to encourage more MMORPGs – or maybe both?
J. Todd Coleman: This wasn’t originally part of our plan. In the last 12 months, we’ve had a few different studios contact us to see if we would consider licensing our technology. The more we looked into it, the more it made sense. The additional revenue stream is great, obviously, but that has to be balanced against the potential distraction. We wouldn’t have done this if we didn’t see it as a great strategic move for the company, and a chance to leverage what we’ve built into something much bigger.
Today is Pokemon Go’s second-year anniversary. Last year’s report card had to grapple with things like the game’s rapid rise and fall as a fad, its severe lack of promised content even with its first major update, crimes associated with the game, and being somewhat anti-social – and that was before the disaster known as Pokemon Go fest 2017. It was probably the worst way to start off a new year for your game, and it’s probably no surprise that our coverage of the game waned after the fallout.
But something happened. Whether it was because series Director/Producer Junichi Masuda was there to witness the horror or because some internal change in Niantic’s process changed, we’ll probably never know. But change came. Generation 3 became Pokemon Go’s One Tamriel. Suggestions I’d made previously happened and are still happening. The numbers are showing that the improvements are paying off, as the game’s playerbase is at the highest it’s been since its 2016 peak, after having gone through a brutal 80% dropoff. I thought I was being overly optimistic with my 2018 predictions for the game, but so far, so very good!
Friday is giveaway day with MOP and Wizard101
! Massively OP’s MJ has come in possession of some nifty new Accursed Play Gauntlet packs, and she wants to give them away. Would you be interested in:
- Theater Gauntlet
- Stage Ship Mount (carries two players!)
- Drama Llama Pet
- Dramaturgist’s Gear
- Dramaturgist’s Wand
- and a 1 Month Membership or 5000 Crowns?
Yes, we said a two-player mount. You can take a friend for a ride around the Spiral. Join us live at 8:00 p.m. for your chance to win!
Who: MJ Guthrie
When: 8:00 p.m. EDT on June 29th, 2018
Yesterday, the game that solidified my place in the MMO space would have turned 15 years old, and MJ, Bree, and I took a trip down memory lane by hopping into one of the Star Wars Galaxies emulators. All the memories of the adventures I had came flooding back, even though my muscle memory for the combat mechanics was gone.
Since the launch of SWG in 2003, we have seen the launch of two other MMORPGs (Clone Wars Adventures and Star Wars: The Old Republic) and other multiplayer online Star Wars games, like Battlefront. If your experiences in these online games were anything like mine, you’ve made many friends that you would otherwise never had contact with and have lived through virtua; adventures you’d never dreamed of experiencing in real life.
There was a time in this column’s lifespan that I would talk about all things Star-Warsy, leading up to the launch of SWTOR. And given that we just celebrated the original Star Wars MMO’s 15th anniversary, I figured I could take a moment to reflect on one of my favorite moments in Star Wars MMO history and ask you what your favorite moment was.
At the beginning of June, we covered The Elder Scrolls Online’s implementation of spyware program Red Shell, which is designed to track specific information about players and PCs logging into the client, like where on the globe they live. At the time, as fury blazed across Reddit, ZeniMax’s Matt Firor apologized for Red Shell, saying the company was “experimenting” with it and didn’t intend to patch it into the live build, and therefore it would be patched back out.
As it turns out, there are plenty of other games with Red Shell, or parts of Red Shell lingering. Redditor Alexspeed75 has been keeping track of games accused of running the spyware. Most notable on the list for our readers is Funcom; while the studio removed the Red Shell code from Conan Exiles in May following player complaints, players still found parts of it in The Secret World as of last week. That, Funcom has told Redditors, was an error, as it patched out the code last year.
Reuters has an update on the ongoing criminal cases against the some of the defendants in the Call of Duty swatting incident from last year that led to an innocent man’s death.
As we’ve previously chronicled, California resident Tyler Barriss reportedly called Wichita police to detail a supposed murder/hostage/arson in progress back at the end of 2017, using the address of what he apparently believed was one Call of Duty player intended as the focus of the ensuing police harassment, as provided by another player and played out live on Twitter. The address used, however, was for an unrelated person, father of two Andrew Finch, who was subsequently shot and killed by police after opening his door. Barriss was charged with involuntary manslaughter and extradited to Kansas, having tweeted an admission of guilt and being suspected of multiple other incidents, including a bomb threat; while in prison, he even tweeted out new threats.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScape, Pokemon Go, EverQuest, EVE Online, Paladins, Titan Quest, The Black Death, Skyforge, Final Fantasy XI, Wizard101, Pirate101, War of Rights, Evolve, State of Decay 2, all waiting for you after the break!
Congratulations are in order for Luna Orion, which just saw its Wild Mage successfully fund earlier this week! The open-world fantasy game, which the creators described as a weird mix of Final Fantasy XI, Minecraft, and Fruit Ninja, raised $85,374 from 1,752 backers over the course of the campaign.
This is particularly good news for online gaming fans, as the $60,000 stretch goal for multiplayer support was crossed. “As I mentioned many times, one of the important motivations for making this game personally is to be able to stay connected with my family and friends living in other states/countries while playing a game I enjoy and made myself!” the team posted. “Again, this will be Diablo-style online multiplayer/co-op, 4~6 players per world, PvE. The single-player base game release on Steam will still be Q4 2019. Multiplayer will be implemented later in the form of an update after MP specific alpha/beta testing.”
Other stretch goals achieved included bringing the game to the Nintendo Switch, Mac, Linux, PlayStation 4, and Xbox One.