fast travel
Vitae Aeternum: New World’s slow march to redemption
In the rushes of excitement over Lost Ark and End of Dragons, New World seems to have fallen off the radar a bit. As...
Vitae Aeternum: The rent in New World is too damn high!
The wonderful thing about video games is that they let you experience impossible things that could never happen in the real world. Like buying...
Vitae Aeternum: New World’s travel problem is also a storage problem
Today, I'd like to discuss the recent change that increased the experience needed to level crafting in New World: It's terrible, and it should...
The Daily Grind: Which MMO has the best fast travel options?
There will never be a time in my life without my heart going out to Guild Wars for its map traveling. Yes, the original. After...
Citadel: Forged With Fire lets you bring your tamed creatures with you through fast travel
Fast travel is important with Citadel: Forged With Fire, but it had an obnoxious and somewhat weird little quirk: Hopping through a portal wouldn't...
The Soapbox: Inconvenience is not immersion in MMOs or anywhere else
Inconvenience is not immersion.
This strikes me as something rather ridiculous to type; to mildly paraphrase Dan Harmon, it seems like should be one of...
Lord of the Rings Online lets players collect stable-masters
There's a lot of ground to cover in Lord of the Rings Online. Players have made their ways across large stretches of Middle-Earth, and...
MMO Mechanics: 2015’s MMORPG mechanics in review
It's my favourite time of the year once again: The mulled wine is flowing, the festive lights are all aglow, the weather outside is...
MMO Mechanics: Navigating fast-travel systems
I'm delighted to resurrect the column that brought me to Massively-that-was, MMO Mechanics, for the ravenous readers of MOP. The column focused on the...
Darkfall’s next patch nerfs fast travel, tweaks mounts
Aventurine is teasing Darkfall's latest patch, which is currently scheduled for the "last week of February." A new clan perks system based on the...