for science
NetEase joins Tencent in move for ‘anti-addiction’ curfews on Chinese mobile gamers
NetEase has once again become a household name for gamers thanks to its partnership with Blizzard on Diablo Immortal and many other titles, but...
Gaming behavior scientists gather for ‘Video Game Debate’ panel at PAX South
Depending on whom you're listening to, it's possible to think that things like "gaming addiction" and "gaming aggression" are incontrovertibly settled science. It'd also...
UK parliament committee seeks submissions about gaming addiction
Back in December, the UK House of Commons committee responsible for digital, culture, media and sport (DCMS) announced it was poised to begin an...
Project Horseshoe’s design papers confirm decades of MMORPG lessons
Not everyone involved in game design is trying to squeeze every last penny out of you. Yes, a lot of them are, but many...
The ESA met with the World Health Organization about the ‘gaming disorder’ classification
One of last year's big stories for the gaming industry was the decision by the World Health Organization to include the brand-new "gaming disorder"...
For Science: The psychology of online gaming toxicity, fanpersonism, and gamer identity
Over the holidays, I bumped into some great video material from author and YouTuber Caleb Ross that seems useful for online gamers in particular....
A look back at the MMO and gaming science topics of 2018
Over the last couple of years since becoming Massively OP, we've made a concerted effort to improve the quality of our gaming science-related articles, as...
So-called gaming addiction and Fortnite myopia aren’t just a problem for The Children
If you're over that whole lockbox politics thing, you can always fall back on the moral panic that's gripping parents and teachers instead: video...
Nearly a third of the kids surveyed in the UK Gambling Commission’s study admitted to buying lockboxes
The UK Gambling Commission's Young People & Gambling 2018 report was released this month with disturbing statistics for the role gambling is apparently playing...
For Science: Why ‘screentime’ is a useless measure of media consumption
A few weeks ago, my eyes skimmed over a discussion some of our commenters were having about video game science - I can't even...
International regulators co-sign declaration to investigate lockboxes and skin gambling
If you thought Belgium and The Netherlands were going to keep on standing alone in the fight against lootboxes, you were very much mistaken,...
UK divorce firm says Fortnite and other online games contributed to 5% of this year’s divorces
Are people getting divorced over Fortnite? Or does a UK divorce website deserve a medal for SEO trick of the year? Why not both? A...
UK researchers identify link between lootboxes and problem gambling
Are lockboxes just another form of gambling? That depends on which government entity, scientist, lawyer, or doctor you ask. But maybe the question we...
Tencent’s market value dropped by $20B following new Chinese gaming regulation plans
Earlier this month, there was a flurry of news about the state of game publishing in China. You'll recall that Monster Hunter World ran...
For Science: How gaming addiction is influenced by emotion and pride
Video game addiction isn't as easy to treat as heroin addiction. That's one of the big takeaways from a recent Reddit AMA with a...
Citizen science for the win: How EVE Online’s playerbase contributed to Human Project Atlas research
Over the last several years, CCP Games has teamed up with different science organizations and put EVE Online players to work with in-game activities...
WVU researchers post survey seeking input on video game character avatars
I suspect that most MMO players, especially the sort who hang out on forums and blogs and care deeply about the games they play,...
The Daily Grind: How do you define ‘hardcore’ gaming?
Quantic Foundry's latest report from its gamer motivation study is well worth your time to read, but for this morning's Daily Grind, I want...
What made Fortnite so ridiculously popular? Anticipation is baked into both the loot and the gameplay, says one psychologist
Over the weekend, I was chatting with the mom of my son's friend and let slip that I'm a video game blogger. Her reaction?...
Three quarters of European gamers don’t even understand what the heck lootboxes are
A new report on GIbiz suggests that most gamers are pretty darn clueless about lootboxes, which probably won't surprise anyone reading here. Researchers for the...