freemium
Ryzom’s summer promo rewards sub players with ammo in an epic water balloon fight
Open source sandbox MMORPG Ryzom is still alive and kicking, following the last couple of years of interesting moves - including a Steam launch...
Darkfall Rise of Agon has officially soft-launched its hybrid free-to-play ‘freemium’ model
Remember back when free-to-play was still a pretty rare thing, and we used to run polls on which MMOs would go free-to-play next? And...
GDC 2018: Yokozuna, big game data, and the future of MMO monetization
GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is...
Darkfall: Rise of Agon pushes for crowdsourcing and a freemium model
Do you have talent? Then Darkfall: Rise of Agon wants you to chip in and help out -- for pay, of course. The team...
The Soapbox: Evaluating gaming monetization through the lens of Nintendo’s mobile history
Bloggers and journalists throughout the online gaming industry have been talking about monetization a lot lately. It's not just lockbox/gachapon scandals, or their relationship...
Ryzom transitions to a freemium business model
As of May 31st, Ryzom (formerly Saga of Ryzom) has transitioned into a slightly different business model that will take a little explaining.
Essentially, the...
The Game Archaeologist: Nexus: The Kingdom of the Winds
I confess that I have a particular fascination for MMOs that came into existence in the 1990s. It's not only the fact that I...
Champions Online introduces a new archetype: The Witch
Seven-year-old Champions Online has a reputation for being a neglected MMORPG, but it's actually had several updates in 2016, including Teleios Lair and Shadow of...
New report says South Korean MMORPG companies are ‘facing a crisis’
The Financial Times blog has a doom-and-gloom report out this week on the gaming market of South Korea, specifically the MMO genre.
"The country’s online...
The Game Archaeologist: Puzzle Pirates
Up until this point in my life, Puzzle Pirates has always been that "Oh yeah, that actually exists!" game to me. Even when I...
Massively OP’s guide to MMO business models
Not too long ago, there was all but one way that you would pay for an MMO, and that was as a monthly subscription....
The Game Archaeologist: Saga of Ryzom
Every so often I get requests to cover such-and-such game in this column. These are often incredibly obscure titles, even to me, and when...
Guest Interview: Lusternia, MUDs, and the evolution of MMOs
This guest interview was commissioned through Massively Overpowered's 2015 Kickstarter campaign by donor Brett Richards, who interviewed Lusternia Producer Robb French in lieu of a Soapbox. Any opinions here...
EVE Evolved: The right way to reboot DUST 514
This week we heard the news that CCP Games will be officially shutting down PS3 online shooter DUST 514 in May to start work on...
Darkfall developers considering freemium model
When Darkfall opened up its doors to community discussion, one of the major points mentioned by the developers was that free-to-play was completely off...
Perfect Ten: MMO terms that have overstayed their welcome
My original plan for this week - during the few moments that I was capable of coherent speech rather than just babbling about the...