gdc 2018

Massively Overthinking: The best of PAX East and GDC in 2018

The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston...

GDC 2018: Bridging and embedding cross-platform online communities

As this year's GDC coverage is winding down, I am finally coming to the topic I saved for last: community. MMOs are more than...

GDC 2018: Games can help humanity, be profitable, and get support from gamers

Games alone won't make the world better. They won't even make gamers better. We publish some articles that certainly seem pretty pro-games,...

GDC 2018: Hands-on with Elder Scrolls Online’s Summerset and a chat with ZeniMax’s Rich Lambert

Elder Scrolls Online: Summerset was announced during GDC 2018, which may or may not have surprised you, depending on...

GDC 2018: Depictions of violence and war in video games and Destiny’s Sword

I love stories. Maybe it's the teacher in me, but I love stories not just for their raw entertainment value, but for their ability...

GDC 2018: How to get exploiters to happily surrender in EVE Online

EVE Online is not known for being a happy place. It's shown even in mass media as a cutthroat world of war and...

GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse

It's no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It's not just because...

GDC 2018: ARK Park’s Snail Games on VR, science, and the future of the franchise

As you may recall, I was given just a little time to hit up Snail Games' ARK Park a few days before I...

GDC 2018: Exploring SpatialOS with Improbable CCO Bill Roper

SpatialOS: You've probably been seeing this name pop up more and more in the MMO sphere. Worlds Adrift, Mavericks, Fractured, Seed, MetaWorld, and 

GDC 2018: Yokozuna, big game data, and the future of MMO monetization

GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd...

Ship of Heroes’ Casey McGeever reflects on GDC 2018

With GDC 2018 in the bag, Casey McGeever is back from showing off Ship of Heroes and has a few reflections about...

GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel

Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It's not quite...

GDC 2018: A look at Funcom’s Mutant Year Zero Road to Eden

I didn't play it, but I can't be the only one who thought of the original tabletop when Funcom announced Mutant Year Zero:...

GDC 2018: Making sense of battle royale MMO Mavericks with Automaton Games

So as you may know, I'm an MMORPG guy - not really a battle royale guy. There are some cool ideas for people who...

GDC 2018: Funcom’s Tor Egil Andersen on Conan Exiles’ early access, launch, and beyond

My initial impressions of Conan Exiles, written just about a year ago, weren't exactly glowing. While I know not every game I play needs...
Good thing this isn't ever predatory or awful in the real world and thus should totally be brought over, huh?

GDC 2018: The Legends of Aria devs talk closed beta, gankbox PvP, and the MMORPG genre

One thing I love about GDC compared to other conventions I cover is how many actual developers I get to talk to, especially without...

GDC 2018: Hands-on with Trion’s ‘reimagined’ Defiance 2050

Before my GDC interview with Producer Matt “Destromathe” Pettit last week, I was really frustrated with the news about Defiance 2050. I wasn't a huge...

GDC 2018: In the crow’s nest with Ship of Heroes’ CEO Casey McGeever

Let me be upfront: I've never gotten into a superhero MMO. I love comics; outside of work, it's probably the only fiction I willingly...

Game industry unionization: Game Workers Unite, IGDA, and GDC

Earlier this week, we covered the emerging Game Workers Unite organization, something many folks in the games industry considered tantamount to unionization, which...

MMO studios form Justice League-style alliance to combat toxicity

After years of trying to crack the serious issue of negative behavior and toxicity among their individual communities, 30 game studios and industry...

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