While the idea of a mere “town square” taking up the total landscape for an upcoming MMO test might seem small, that’s only the case if the game in question isn’t Identity. If it is, then you should expect a huge amount of detail and content packed into this “social gameplay module.”
Part of that content is player housing, which will initially take the form of purchasable apartments. The team is currently putting the finishing touches on the housing system (at least for this version), promising players that they will be able to tour all of the apartment types before they make a decision to buy.
Identity has raised $1.26 million to date from 28,152 backers. These are pretty patient backers, too, since the promised town square module has been repeatedly delayed. Check out some housing goodness below!
WildStar’s residential renovation event, first introduced back in summer 2017, is making a return for another short-lived run. Considering how many players feel that the housing system is WildStar’s greatest strength, there are sure to be quite a few people interested in participating.
The gist of the event is that players are given certain tasks to complete in their housing instances. Successful tasks earn tokens, which can then be turned in for limited-time rewards.
This time around, there are new rewards to chase: “Do your part to aid in the production of Sara’s broadcast by completing a series of home improvement tasks and she’ll reward you with Home Renovation Guides which you can turn in for the Exo-Lab and Shrine décor sets — two bundles of fantastic collectibles previously offered as part of the Sim Chase collection.”
The event is scheduled from May 18th through the 25th.
If you’re going to share a plot of land with other people in Crowfall, you need to understand what that sharing will entail. If you’re still unclear as to how the game’s eternal kingdoms will allow people to work together to build up, the latest official development entry spells it all out in clear language, and it’s fairly straightforward. You just need to understand how the various ranks interact and what will be expected of any given player.
Any kingdom has its monarch, its nobles, and its vassals. The monarch is the owner of the overall area, while the nobles are invited members who can place parcels of land as they wish. Vassals cannot place parcels, but can decorate on the parcels placed by nobles or the monarch. It’s a fairly complex interrelated hierarchy, so feel free to peruse the whole rundown on the official site to find out how to work with others to build a kingdom everyone can enjoy. Assuming they were invited, anyhow.
With the removal of the perpetual server restrictions and the opening of personal housing again, Final Fantasy XIV
seems to have decided that its housing problems were fixed. Or, if not fixed, at least significantly ameliorated. The game added a huge chunk of new wards, rules were put in place to make sure that people couldn’t snap up tons of houses for themselves, and I will definitely concede that a whole lot of stuff was different this time around. For some time after housing was introduced, small houses were actually available
, so Free Companies who wanted one but hadn’t quite made it were ready.
I will be the first to say that the new rules and restrictions were definitely a success. In terms of getting people connected with houses, this all worked, we got stuff more sorted out, and this is definitely the best we’ve had it since housing was first introduced. That doesn’t mean that I think the problem is really solved yet, though; a lot of the rules as they stand are inelegant solutions to a problem, and that’s part of why we are where we are.
I’ve been leery for a long while now of Final Fantasy XIV’s
“you get your details just before patch day” stance vis-a-vis the housing situation. Thankfully, that isn’t quite what happened; we got our information, at least in broad strokes, before the patch notes thanks to the live letter. We’re getting six wards in four districts for a grand total of 1,440 new housing plots, which should put a pretty thorough dent in the game’s current shortage; it’s not a doubling of the existing size, but it’s another half increase again.
The new housing rules, though, are probably going to make some bigger changes. And they’re changes that we can analyze and speculate about, even though some of them have some potential impacts we just won’t know about until later. So let’s start in, piece by piece, with the question marks and the known quantities.
And I will also be laughing at the frustration of people who screwed the system and are now sad about it.
The sad and touching saga of a fallen RIFT
player continues this week as the game’s developers cement her legacy in the game itself.
You might recall that last month, a long-time RIFT gamer and dimensioneer (a player housing expert, in other words) named Wintercharm was killed in real life in a traffic accident. Even though she was a teenager, Wintercharm had a huge impact on the community and spurred the creation of a massive in-game memorial garden by her friends.
Now, Trion Worlds is making sure that her presence will be remembered as long as RIFT endures. The studio worked hard to add an official memorial to Wintercharm this week, which arrives in the form of a special NPC that gives players “Wintercharm Blossoms” to use in their dimensions.
With such a strong emphasis on player housing, Shroud of the Avatar has fans guessing as to what other interesting abodes the team is cooking up inside of Lord British’s lab. Turns out the answer to this is “log cabins.”
Over the next two updates, the team will be pushing out three new housing types. There’s a giant, hollowed-out horizontal log (hopefully worm-free), a giant, hollowed-out vertical log, and a very traditional Abraham Lincoln-goes-skiing log cabin. Two of these can be crafted in-game while the other will be a shop purchase.
“Players really liked the witch’s hollow log house that we introduced in South Longfall Wetland in Release 46 so at the suggestion of our players we have turned it into a house!” the team said. “The Hollow Log House is a single story village sized house that will be craftable via a recipe in-game that you will gain from a quest in Release 51.”
Just before Christmas, 17-year-old Nikita Hedingham was biking to a volunteer position when she was struck by a semi and killed
. Her death has had a great impact on the RIFT
community, where Nikita was known as Wintercharm, a well-known and -loved presence in the player housing sphere.
“She loved this game and you people so much so I wanted to say thank you for being so kind to her,” Nikita’s mother wrote. “One of her goals in life was to see the Trion building, so please remember her.”
RIFT players are doing their best to honor the life of Wintercharm by creating a remembrance garden on the Greybriar server. During the month of January, friends and well-wishers can add to the garden on Sundays. “This garden is to celebrate Wintercharms gorgeous life and give us all another place to visit if we just want to sit a while remembering her,” the garden’s organizer wrote.
Our sympathies to the family and friends of Nikita during this difficult time.
Is this Christmas or Halloween?
One can never quite tell with Warframe, which activated its holiday update yesterday with a bounty on ghoul packs. These critters sound like they could move right into Santa’s workshop: “repugnant Ghouls that overrun their victims in a gruesome mass of limbs and toxin.” Ho-ho-ho boy.
This holiday update also contains housing with brand-new personal quarters. Players can customize their quarters with toys, wallpaper, and even fish tanks. Aw. Fishies.
“Tenno can now personalize and decorate their own personal quarters with an assortment of cool items,” Digital Extremes said. “Customize the landing craft with a mini-stage, then select from posable Warframe figures, companion toys and beds, wallpaper, a fish tank and more to create a mini diorama of one’s own making. Plus, players can now invite a friend inside to visit!”
The good news for Revelation Online
players is that a new seaside villa is added to the game, and it’s a gorgeous private island with an airy layout that feels like the lap of decadent luxury just looking
at it. The bad news? Well, the only way to craft it is to gather materials from the Eternal Chasm raid, also known as the most difficult raid currently in the game. So anyone not taking part in the front edge of content will be straight out of luck.
If you are taking part, though, you can look to this particular villa as a personal goal, and it features plenty of space for new and familiar decorations across the island landscape. Check out screenshots and a video preview just below if you’ve got a heart for real estate, and we can only hope that those of you who will not be able to get this particular house also have characters who don’t like airy seaside mansions in the first place.
When you are invited to go to a club with Trove’s
devs, you’d best get ready for fun time! Of course, I mean a Trove
club: a place where you can design build your own special world with friends. And clubs are getting some serious attention
in this week’s update. Earlier in November, I sat down with Trion Art Lead Robin Luera and Animation Lead Ted Sanger for a tour through the voxel’s games upcoming club-errific features. Here are some of the highlights!
One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.
There is definitely a problem with how housing is handled in Final Fantasy XIV
. The good news is that something is definitely being done about it, according to a recent interview with producer and director Naoki Yoshida
. Bad news? We do not yet know what that something is, aside from the rather vague “planning to introduce new processes to the plot purchase specifications” that he offers. So we’ll just have to wait until we get a bit closer to patch 4.2 to find out all of the details.
Yoshida has more to say about 4.2’s upcoming content as well, including the fact that there are no real plans for more Disciples of the Hand or Disciples of the Land to be added in the future as well as the hope to use the upcoming Eureka to produce battles different than what we see in the field or in dungeons presently. Check out the full interview to get an idea of what the team is working on for the next major patch, even if that’s a few months away now.
Your home base in Rend is important; defending it is one of the central parts of the game, after all. However, the structure of the game meant that you probably didn’t build your faction’s main base, and quite possibly didn’t do a whole lot to make it feel like your own. That’s why the team is changing up how base-building works in the game, starting by giving players seeds to drop where they will to build their desired structures.
Building is also faster now; rather than having to construct individual pieces, players just select the material type and structure and then automatically put the walls and such together whilst building a structure. The seeds are there to prevent having a landscape littered with half-built structures, although the discussion is still ongoing about how players can get a second seed after the first. Read through the full development diary to see how you’ll have more options to make your own keeps throughout the game world, and then take a peek at our lengthy conversation with the team on the state of the game last month.