lord british

Richard Garriott‘s avatar during and after the Ultima series, including Ultima Online.

Richard Garriott rejects idea that Shroud of the Avatar is a ‘flop’, says the game will run ‘forever’

Shroud of the Avatar has long been an odd bird in the MMORPG crowdfunding space. Driven by the eccentric Richard Garriott, it raised large sums of money and managed to be one of the first nostalgia-driven MMOs to make it from Kickstarter to launch – several times, we’ll note. And yet today, Eurogamer went so far as to call the game an apparent flop, citing its low Steam numbers and the layoffs we covered a few weeks ago.

Garriott has rejected the idea that the game is “on the ropes.” To Eurogamer, he reiterated Portalarium’s party line that the majority of players play off Steam and that the playerbase is “in the many thousands but not in the many tens of thousands of monthly active users at the moment.” He also rebuts the claim that half the team was let go, stating that the company went from more than 20 to a “little under” that now, not counting contractors.

So what the heck is going on over there? Garriott says Portalarium has struggled with marketing, spending on publicity that didn’t materialize; the company is “trialing new marketing internally” to try to tap into the “millions” of Ultima fans who still don’t know his new game exists.

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The Game Archaeologist: Raph Koster on MUDs and Privateer Online

The release of Raph Koster’s monster book of game essays, Postmortems, was of high interest to Bree and me for different reasons. For her, it was because Koster was a creative driving force behind two of her favorite games, Ultima Online and Star Wars Galaxies. For me, it’d because Koster shares my passion for MMO history and has some unique stories touching on topics that no one has heard before.

So I combed through his collection of essays to see what I could find out on two topics of interest to me: MUDs and the elusive Privateer Online. Chances are that many of you reading have never touched a text-based multi-user dungeon, and none of us save Koster and his coworkers, ever got to even peek at Privateer Online.

Here’s a few quotes that popped out at me, and if you’re interested and have $35 to drop on a Kindle version, you can read Koster’s full collection of essays in Postmortems.

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‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too.

That’s my takeaway from reading through the Ultima Online chunk of Raph Koster’s new book, Postmortems. Koster, as any dedicated MMORPG fan will recall, went by “Designer Dragon” back then as the creative lead on the game. Having come from a MUD background, he and his wife Kristin Koster were instrumental in shaping Richard Garriott’s seminal MMORPG and therefore the genre as we know it.

Koster kindly sent us a preprint of the book, unwittingly robbing himself of $35, as I was going to buy it anyway, and it’s massive, folks: over 700 pages spanning three decades and the majority of the online games Koster’s worked on during his long tenure in the gaming industry. Some of those games are definitely of more interest to our readers on Massively OP, in particular Ultima Online and Star Wars Galaxies. It’s the Ultima Online chapters I aim to cover today.

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Destiny 2 community goes on a real-world hunt for a hidden spear

Are you familiar with Geocaching? It’s a popular activity in which players hide and discover treasure caches all over the world (and is a favorite of Shroud of the Avatar’s Richard Garriott, who hid one on the International Space Station).

It turns out that Bungie is a fan of the game as well, as the studio team created its own special geocache hunt for fans to discover. Destiny 2 players discovered clues in the latest patch that eventually led to a secret message. This message contained GPS coordinates to a real-world location, which turned out to be a hidden cache on Sleeping Beauty Mountain in New York state.

The contents? A huge Valkyrie spear modeled after one of Destiny 2’s weapons and a note from the developers encouraging the finder to share his or her discovery with the community at large. The note was from Design Lead Rob Gallerani that thanked the community for its passion and hinted that more geocaches may be coming. Additionally, the team left a second, smaller container with gold coins for future hunters to take if they traveled to these coordinates.

Source: Kotaku

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Get a handle on Shroud of the Avatar with this incredible collection of guides

If you’ve found yourself struggling with Shroud of the Avatar’s unique take on online gaming, you are definitely not alone. It’s not the most intuitive title, although fans do insist that once you put in the time to understand, it becomes an engaging experience.

Maybe you need a little boost to help with that? There’s no shame in learning from the experience of others. Shroud of the Avatar player Elaina Strongbow put together an incredible collection of 69 short (two to three minutes apiece) guides to walk you through all of the systems and features of Lord British’s newest title. The topics cover the starter experience, understanding your character, engaging in combat, taking part in the crafting scene, and creating the swankiest of pads.

Maybe it’s time to give SotA another try? Check out these videos and see if they might help the game click for you!

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Global Chat: Shroud of the Avatar confounds

What to make of Shroud of the Avatar? The few MMO bloggers who have looked into this recently released but already long-running title have struggled to get a handle on Lord British’s latest RPG.

The Ancient Gaming Noob calls it “retroist hobbyism” and left him wondering. “What is this game that is by turns awkward, finicky, intricate, deep, slow, and clearly a work in progress?” he asks. “Where does it fit into the gaming world?”

Inventory Full found some merit in it but noted the extreme performance issues and other annoyances: “My willingness to struggle on was further undermined by the D&D style random encounters that dragged me into a private instance every time I tried to travel from one adventure area to another. Not to mention the fact that my weapon was broken and I couldn’t remember how the combat system worked anyway.”

Continue on with us in this edition of Global Chat, as we’ll read essays on altitis, EverQuest, City of Heroes, Elder Scrolls Online, and more!

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Here’s what’s in Shroud of the Avatar’s R53, launching this Thursday

The dust may be settling after Shroud of the Avatar’s final launch, but that doesn’t mean the game is done. On the contrary, Portalarium clearly means to keep right on its strict monthly update schedule.

As the title’s latest dev update explains, R53 – due out this Thursday – includes the rebuild of multiple scenes and locations (like Tenebris Harbor and Penmawr Island shown in the gallery below), plus the looking-for-group system, better loot, offline drop rate tweaks, additional side quests, heraldry, and new “plunderer NPCs,” plus the promised UI polishing pass.

The planned stress test on the QA server kicks off as this post goes live; as previously noted, a quorum of participants will ensure a double experience event come the launch of the update.

Meanwhile, if you’re into world exploration, swing by the Twitter feed of Portalarium’s Richard Garriott; he’s been chronicling a well-earned trip to the Arctic.

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The Game Archaeologist: Harry Potter Online

If all goes well, later this year we will finally be treated to an actual Harry Potter MMORPG in the form of Harry Potter: Wizards Unite. While that will be a mobile ARG in the vein of Pokemon Go, it will still be a big step into the online space that MMO fans have been craving for nearly two decades now.

Obviously, Harry Potter continues to be a mammoth franchise for J.K. Rowling, Warner Bros., and Electronic Arts, which has handled the video game license over the years. While there have been single-player Harry Potter titles, especially on consoles, no MMORPG emerged even at the height of the IP craze that swallowed up Star Trek, Star Wars, Warhammer, and more. So why not?

The truth is that Harry Potter Online almost did happen. Its brief existence and development isn’t too well-known, even today, but the wasted potential has always tantalized me with what could have been. Using a time-turner, we will go back to the late 1990s today and peek in on a possible future that came to fruition.

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The Game Archaeologist: Lineage

If we judged MMOs by their numbers alone — and I’m not suggesting we do so — then the original Lineage would be the crowing rooster strutting about the hen house. It’s also been one of those games that I’ve always intellectually acknowledged was a huge hit for some reason but never gave much attention. I think it’s because, contrary to many western MMOs, Lineage is primarily an Asian phenomenon. That doesn’t mean it should be shunned, of course, but just that it may be difficult to understand when you’re on the outside of it.

So let’s back up the memory truck to September 1998, when a then-fledgling NCsoft rolled out a Diablo-style isometric MMO and struck virtual gold in South Korea. At the time, gaming rooms were becoming a huge thing in the country. A recession had hit, giving people a lot of time with nothing to do, and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like StarCraft and Lineage became overnight household fixtures — and remained so for decades to come.

Even if you haven’t played Lineage and you don’t know anyone who does, trust me: Millions and millions of players have. As former Senior Producer Chris Mahnken once said, “Lineage keeps going because it’s just plain fun.”

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GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel

Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It’s not quite the same as being there, as you miss a few things. For example, this year’s Ultima Online Post-Mortem panel was packed. It was international. It was fun, gross, nostalgiac, and sometimes groan-inducing.

And I’d hate to just summarize the talk, especially since some of you vets have heard these stories before, but since ya’ll couldn’t make it, I’ll do it. For you. But for this particular panel, not only will I try to summarize what was said before the panel will be viewable online in a few weeks, but I’ll dish out on the after-panel chat with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel, including comments from the team on bad bans, kingslaying, VR, and the state of the MMORPG.

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Shroud of the Avatar: Partying with Portalarium, countering pay-to-win, and the state of the game

The day is finally arriving: Shroud of the Avatar is formally launching next week. It’s been a long journey. The path to this new old-school MMO started back on Kickstarter on March 8th, 2013. Now, five years almost to the day, SOTA is emerging. On March 27th, release #52 will be the official launch of episode 1. And fans didn’t have to wait until the end of the month to celebrate; Portalarium hosted a launch party this past week in Austin, Texas.

Besides hanging out with devs and fans at the shindig, I visited the studio’s offices for a tour and interview with Richard Garriott and Starr Long. There, I got to see memorabilia from the very beginnings of Garriott’s game-making career as well as a sneak peek of the events that will occur at SOTA’s launch. After that, it was celebration time at the awesome From Pong to Pokemon exhibit at the The Bullock Texas State History Museum (which happened to have a display of some of Garriott’s early gaming goodies!)

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Shroud of the Avatar claims higher concurrency heading into launch

Is the buzz starting to grow louder for Shroud of the Avatar as it rounds the corner to launch? There are a couple of positive signs that player interest and involvement is picking up in these final weeks, at least according to creator Richard Garriott.

Responding to some players who noted that guild traffic and general interest has been on the rise as of late, Garriott tweeted, “Data backs that up! In addition to eight weeks of steady concurrency increases, the conversion rates of free trials to full citizens remains strong, even as less ‘indoctrinated’ folks are trying it out. Travian’s great marketing team fine tuning new player outreach.”

One of our commenters recently noted that the developers have been raining meteors down on the game’s population in these last few weeks — and that it seems as if there is something big planned as a launch event. Stay tuned!

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Shroud of the Avatar plans launch celebration while Reddit community debate sub’s existence

A rather unique shindig is being planned for Shroud of the Avatar’s launch this March. Portalarium announced that it will be holding a release party on March 14th at the Bullock Texas History Museum. Only about 100 backers plus various press and guests will be able to attend and enjoy a short concert with Shooter Jennings.

Around that time, Shroud of the Avatar will also be present at SXSW Gaming Expo from March 13th through the 17th. Richard Garriott will get a special honor as a focus of a panel covering the game’s history and future.

Over on Reddit, an interesting poll is being conducted. A brand-new mod who took over r/shroudoftheavatar is now asking fans if they want the sub to remain open in light of several other subreddits covering the game and the sub devolving into a mess of trolling and outright attacks. “If you want this to stay open, posting is the second best thing you can do,” the new mod said. “Make your case not just here, but out there. Provide some things worth talking about. Win or go out swinging.”

Source: Shroud of the Avatar, Reddit. Thanks, Vagabond Sam!

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